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Originally Posted by Broncos86 |
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The problem is that you have Suits and you have the development team. That is a MAJOR disconnect. The Suits answer to the stockholders. The Suits don't care one bit about making a realistic, excellent football game. They care about making a profit. And to them, Madden will make a profit every year. So why spend more money on something that is going to be your major cash cow anyways? If you go back to them and say "it's a better product," they're going to say "so what?" Take a company like 2K Sports, they're gunning for #1. They have every reason to push the envelop.
EA has had this terrible trend of simply buying companies. They're terrible about it. Instead of focusing on specific games and making them truly great, the EA Suits would rather just buy studios and hope they pump out winners. Maxis, Bioware, etc. It's ridiculous. There doesn't seem to be anyone at the top who is interested in making great games. It reminds me of what happened to Apple during the late 80s and 90s. Guys like Sculley and Spindler were more concerned with moving money around and profit/loss than making great products.
That's why it can be really tough as a development studio like Tiburon when you want to do all these amazing things, and you just don't have the resources available.
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If you want my honest opinion, I completely agree with you and I've posted as much many times. I still feel ps2 madden is the best, most complete football game to date. A lot of people hate David Ortiz and Ian Cummings for their time as lead designer but I know Ian was deeply involved in creating my favorite ps2 features like wr shading. I'd guess he was involved in the mini camp games, lead blocking, vision cone and other solid features of the ps2 game. There is no doubt in my mind he is a talented programmer.
However I remember Ian's time on these systems more for half finished online franchise, game animations that included the "group hug" that was pro-tak, the hitch step that was put in to simulate fatigue, and injured players that still ran full speed. Not to mention a poorly implemented Gus Johnson, clumsy strat pad, really the list goes on and on for me.
I think the most logical explanation is that since EA secured exclusivity, Ian (and probably David Ortiz too) were not given the resources needed on the systems and the results are features that work and feel like they were done by amatuers. If I just come right out and say this tho, I'll be labeled an EA ***** or another 2k fanboy that wants his old game back so I tried to go with a more PC post.