|
Quote: |
|
|
|
|
Originally Posted by KBLover |
|
|
|
|
|
|
|
|
Football is a more complex sport than it looks on the surface, imo, combined with 22 players making individual decisions, seeing individual things, and placed a many ambiguous situations, it gets complicated.
Then throw in plays, when to use them, etc, it's a lot. Then the reason why plays succeed or fail isn't always for purely physical reasons, and then getting a game to generate these realistic mistakes/limitations so that it looks good and actually matters.
Then on top of all of that, there's user aspect of games like Madden and the "reward the user" and such that sometimes causes the actual football to go away for a moment to reward good button timing and what not - and then the whole "should the user be limited by the player he is controlling and by how much?" debate...
Granted a lot of these things apply to other sports, especially hockey, soccer, and basketball, but I think football has another couple layers that makes it a notch harder.
That said, it still should be done right. I don't think the difficulty is an excuse for lack of execution, but I can see how it is harder. I don't think it's unfair expectations especially after...how many versions of the game?
|
|
|
|
|
|
I didn't touch on the difficulty of football in my original post but it is infinitely tougher to program than any other sport...
No other sport commonly has 8-10 simultaneous collisions. No other sports games get the scrutiny of MADDEN (not even other popular football video games). When you consider the multitude of techniques taught in high school and college that aren't included in Madden - it seems as if the game isn't fully representative of a football game. If a technique Player A learned in school when he was playing isn't in the game using basic adjustments- they might feel slighted.
Also, people that play Madden often expect to get the NFL simulation experience without putting forth a simulation effort. In the struggle to maintain realism, players don't account for what simulation really means... Drew Brees and Ray Lewis are a football players 365 days a year - they aren't playing baseball, hockey, or soccer. The only way to simulate the NFL experience is to be a virtual football player all-year long.
Furthermore, football on the professional level isn't FUN... It's WORK. When Drew Brees and Ray Lewis play football - they are earning their paycheck. Performance supersedes any amount of fun the players may have. Many of the players we watch aren't playing football because they want to, they are playing because they are good enough at it to get paid. Many would rather be doing something else.
So when I see people who would rather be doing something else playing Madden - but aren't taking it as seriously as a pro player would - it's no surprise that they don't enjoy their 'simulation' experience...
Just my $.02.
Later