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Originally Posted by Smoke6 |
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Good post TNT, very informative as always, with that said i would like to know one thing!
Why is it that when building madden, that the fundamental foundations are there like Controls, player movement, online/offline play, franchise mode and things like that, never get "upgraded"?
What I mean is that you have your house, but you want to expand it a lil like add a bathroom, New bedroom closet and some cosmetic touches. But why do you have to "demolish the WHOLE house in order to add just a few things to what you had before?
It just doesnt make any sense that they went from Madden 93 to what we have now and still have far less features and stuff that were there 20 years ago.
I just hope we have "options" like Sim, Casual, and freestyle so we can all just get along!
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Smoke,
You make a good point... And as much as I would like to relate what I've seen to you in a way that will actually set your mind at ease - the NDA was a condition of coming to the event. We knew this ahead of time and agreed to submit to those terms. It was only fair considering the amount of resources EA devoted to ensuring this was a productive event meant to help steer the direction. I don't mind discussing everything I can relate to you without violating the terms of the NDA - So I'll say this:
You analogy has been true of the title since the decision not to port for NG on 360. That tactical mistake cost fans, like you and me, the best possible Madden game even today. For a while, there was a band-aid approach that frustrated everyone equally. The devs didn't like it - the fans didn't like it. and we ended up with several versions of Madden that no one was really satisfied with.
To use your analogy, the guys that built the foundation of the house built it with substandard materials. Ever since, someone has had to replace each part of the house one room at a time.
Madden 12 had promise... It wasn't perfect - but it had far less band-aid fixes than it's predecessors. When talking to the devs, they were adamant about not band-aid fixing anything. From now on, they want to build it right or not at all.
I spoke to a few devs about how this approach would effect Madden 13 and beyond - and they were honest with us. I spoke with devs about specific issues related to the hows and whys of how things get put in the game or the things that don't make it are prioritized for another year.
Once we knew the roadmap - we could address what that roadmap meant for the future of the game. It was enlightening to better understand the process that goes into MAKING Madden, contrasting it with the process we use to PLAY Madden, and how we view what goes into coaching/playing in the NFL.
Many of the issues that are important to all of us are addressed in a way I think a large part of the community can enjoy. I wish I could spill the beans. I can't wait til we can start releasing our impressions because I want you to know what I saw - AND - I'm interested in what others saw.
That said, I am just as eager to debate and discuss the successes and failures of Madden 13 AFTER it is released so we can begin the process again for Madden 14. We already know that if GOD see's fit to allow me to live long enough (don't worry, I'm healthy) - I'll be buying Madden 13. That's a given every year. The question is how soon will the game be solid enough for others to be as compelled to get Madden just as often.
My goal is to help make Madden so hot that everyone has to have it at midnight on the release.
Later