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Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

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Old 02-22-2012, 02:46 AM   #49
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Re: EA Exec - Madden 13 to focus on Defense- Game Informer Article

- oline/dline interaction where something other than str and power moves helps you get past
- linebackers who become world class high jumpers, ie ball trajectory
- tackling that actually impacts the carrier
- love the idea about secondary and stances (shade/standard etc)
- offensive pass interference, can i have some please? besides the obvious defensive pi which may be affected by secondary stance or user control to jostle etc
- 3-4 working, the 49ers did quite well with this formation
- pre game formation substitutions; ie like hc 06, for example putting des as dts, olb as des in nickel like aldon smith and 49ers used, second string in st plays so not all starters are stopping returns etc, unless you want to risk injury or you try best to block a kick
- gang tackling and the entire physics thing, dline pushing tackle into qb aka j smith and eli, while a smith uses finesse/speed to get past oline and assist on pressure
- psycic defence, even though is running away and not looking, when snap happens or throw all react even though cant see
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Old 02-22-2012, 03:08 AM   #50
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

1) A REALISTIC DIFFERENCE BETWEEN THE 3-4 AND 4-3, PLEASE!

Why? This will have a massive impact on every aspect of the game, whether its online or franchise. These are two totally different defences that form the core of what every single defence does in the NFL. That this has never been added to the game is a shame. Further, you could then go to one gap vs. two gap d-lines, tune how you're LBs play. Is my sam backer a blitzer while my will drops into coverage? How does my Mac play? Thus when I select Fire Zone Blitz, much like how Suggs is coming every play, so does my sam backer. This could then be expanded to every player.

2) Evolve player tendencies so that players have "settings". Who blitzes and who doesn't of my LBs? How do I want my DEs coming off the edge (attack the QB or run support)? If I'm playing Ravens I always want Ed Reed back deep, so that when I call plays he stays back there. etc. etc. etc.

But if you have to pick one... ACTUAL 3-4 AND 4-3 DEFENCES!
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Old 02-22-2012, 03:17 AM   #51
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Quote:
Originally Posted by DUDERMAN
4. Differentiate between 3-4 and 4-3 front seven players
As you can see I wholly agree. One thought on moving players hugely influencing their ratings. I think you could get around that if, as I suggest above (hopefully its clear), players have "roles" of some sort on the team. So rather than Cliff Avril's rating being say 74 at OLB and 92 and DE, if you set him at OLB as a "pass rusher" or "blitzer" (or "x") his rating becomes 90. But if you designate Cliff Avril as "coverage" or heaven forbid move him to MLB his rating plummets to 72. The reason I see this is because ratings are dependent on what a player does and the game assumes that a LB blitzes half the time and drops into coverage the other half and thus doesn't compute that Demarcus Ware, Terrell Suggs, Mario Williams etc. aren't dropping into coverage.

And while you can ignore the ratings it adversely affects a number of things (I had a problem when converting to a 3-4 team from a 4-3 where I lost many simmed games because my OLBs were rated too low). As well, its a major problem moving from an LB to a DE as we know.
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Old 02-22-2012, 05:44 AM   #52
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Re: EA Exec - Madden 13 to focus on Defense- Game Informer Article

By making the defense fun again they mean more picks for the CPU when there is already far to many.
 
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Old 02-22-2012, 06:11 AM   #53
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

the more i read the more i am glad i bought madden 12 and the game ticket....

maddden 12 will hold me over for 2 yrs and the game ticket will ensure i dont get burned again.

madden D does not need to be fun it needs to be real, and i know they cant please everyone so it would be FUN if they would just fix what they added 2 yrs ago....

momentum: which should include footplanting, weight and looking at the ball to make a play on it......

if i hear anything else announced .....
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Old 02-22-2012, 07:25 AM   #54
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

While I do expect some level of improvement, I really believe that Madden 13 will just be Madden 12.5 and that all of the staff additions were made with future next gen consoles in mind and not the current state of things. What do I hope to see?

1- Man defense with proper offensive/ defensive interactions including the offensive and defensive lines. This could include the removal of mirrored image animations that cause the receiver and defender to perform the same exact animation at the same exact time (One of THE MOST frustrating things in the game). Simply changing this aspect of the game alone could bring the game to where it should have been on this generation of consoles.

2- Fix the cheating AI. It's time to let All Madden die. Not only does it nullify the ratings that EA spends so much time and money on (you'd think they'd have realized this by now), it's not even good enough to put up a challenge because it's so cheap in design...Simply knowing what play I picked is not going to beat me or the average 5 year old for that matter. It also serves to handicap the animations that, according to the devs there are hundreds of new animations added each year, but the difficulty setting seems to make certain you'll see the same scripted events play out over and over and over again.

3- Player ratings that mean something, anything to translate actual individual abilities on the football field.

4- Passing trajectory,windows and timing patterns mean anything to anyone? This could solve the issue with the super human leaping linebackers at least.

5-Fix what we can see about the draft picks prior to the draft. Not showing me the players 40 times is not realistic in any way shape or form and hiding this and other attributes really only screams ""Speed is all that has mattered since 06 so we'll just make it harder for you to pick the fastest players"".

6- No more gimmicks... things that should be standard should not be touted as improvements at this stage of the game. The NFL doesn't need gimmicks to get you to watch a game, attend a game, keep up with off season transactions... and neither should the game that proclaims itself to be the most authentic simulation ever. At this day and age, I should be picking up Madden because I can't wait to play it, not simply because I have no other option for an NFL video game.

7- Fix the penalties... no, it's not fun to get a personal foul for a late hit, illegal hands to the face, offensive/defensive pass interference, but they occur IRL so they should be in the game.

8- For the love of all that is sacred in the universe.. PLEASE fix instant replays. Replays should start at the snap of the ball and continue until the play is completely over including the celebrations or rejections. Why is it that I get to see the computers blunders and spectacular plays without obstruction but whenever it's my time to shine or fail I get the play call screen immediately or a replay that ends abruptly at the goal line.

9- Half time show, weekly wrap up show, something anything (I don't really expect to see this but I've been holding out hope for the last 7 years.)

10- Random/ selectable weather in offline franchise mode and optional accelerated play clock. The accelerated clock has never been realistic in my opinion.

I'm not expecting any of the aforementioned improvements, but I do hope these are some of the areas they are focusing on (if I can see them as concerns, why not the developers). I'd really hate to see that hand towel articulation is a higher priority than anything anyone has posted in this thread.

Just my thoughts.
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Old 02-22-2012, 10:52 AM   #55
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

Enjoyed the read. Don't know what it means for the final game, don't know who this guys is, but as an eternal optimist, I really enjoyed it, and I really like the attitude this guy seems to have. For everyone thinking this'll cause more super human acts by the CPU, I don't think that's what he was saying at all. I read it as them making it so that the user-controlled defense is enriched.

Quick question for my man, TNT -- you seemed to jump pretty decisively against this dude's authenticity. Could this be because he's coming down on the side of the majority of Madden players who have maintained for years that the defense in this game is horribly underdeveloped, which completely undermines the position you always held, that there's this deep "toolbox" to draw from and it was actually the player coming up short, not the game?


Now to what I want to see on defense, I don't have that much time, so I'll just go off the top of my head with something that is long overdue. DEPTH CHARTS. A REAL NFL DEFENSIVE DEPTH CHART WITH ACTUAL DESIGNATIONS:

We should have an actual slot for the nickel back the same way we do for a 3rd down back, because it's a completely different skill set for a corner to play inside vs. outside, and not every guy can learn that position.

I'd like a pass rush specialist. Guys like Robert Mathis began their careers only playing on 3rd downs. And tweener guys from Peter Boulware, to Von Miller are/were designated linebackers who became rush ends in passing situations.

The same way there's a team that spends the off season in these facilities making sure every inch of a stadium is properly recorded for a 5 second overhead shot that I button through, get into some of these NFL playbooks give us the names of some of these positions. Some teams call it the JACK, some teams have the LEO -- if I choose to play with Pete Carroll's defensive book, I should have to find me an ELEphant. Authenticity is fun. Let me know what Chuck Pagano calls his field corner? Does he even designate a field corner? What does Mike Nolan call a box safety when he goes to Nickel, etc.?

AND FINALLY -- let's have the linebacker's and defensive tackles switch sides based on strength. I realize that not every NFL team does this, but if I am playing a 4-3 under, the SAM backer is a completely different animal than the WILL, same thing with the Under tackle vs. Nose. The way that defense is designed, they can't play on the same side all the time. When I run any 46 set in Madden, both safeties and the linebackers will switch sides whenever I hit R2, so I'm at a complete loss as to why it doesn't happen in the regular base sets that we've had forever.

Let me create some customized packages to create mismatches and have to go through training camp actually worried about how I'm going to fill a Nickel spot and I'd have plenty of fun.
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Old 02-22-2012, 10:52 AM   #56
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Re: Madden NFL 13 Team Focuses on Making Defense Fun Again, What Do You Hope to See?

My answers to most issues seem to be the same as I feel most things are due to a few big issues. I'd like to see:
  • Engaged player mobility - Engaged defenders need to be able to move laterally to close down the space on outside runs, contain, and allow for true cutbacks. Engaged players also need to be able to move forward/backward to allow for true edge rushing, contain, pocket collapses, etc.

  • Run fits - Defenders should have assignments like they do irl. Run defense is based on gap/contain assignments. Without contain assignments, the success of outside runs is based too heavily on the OLB/OT fight. An OLB can do his job without disengaging, by maintaining outside leverage. An OT can do his job without pancaking or "holding", by staying engaged & rinding a defender and giving the RB a lane.

    Even on inside runs, it seems a d-lineman's 1st move is always towards the blocker assigned to them, even when they have to move away from the play. D-linemen have to be programmed to "read" the o-linemen, maintain their gap & flow towards the play.

  • Realistic Footwork - Another one that affects the spacing of plays. Ball carriers are too twitchy & can cover too much ground in a short period of time. And it looks ugly. Defenders are also too twitchy, covering too much ground, very noticable on pass plays when they get to balls they shouldn't.

  • Tiered Play Calling - One I don't expect for a while, but it's very necessary to even out the playing field. Madden's preconceived plays just don't give us enought ammo. I can't be the only one that has been getting beat by a play type, knew it was coming, but couldn't find a "play" to match the scheme in out head.

    D coordinators put schemes together in parts. They can combine fronts, stunts, blitzes, shells & coverages in a great number of ways. In Madden, I always feel I have to make a choice between stunt/blitz package & coverage. If I want to play Man Free, I'm stuck to the 2-3 plays from a particular front. If I want to blitz my WOLB, I'm again stuck to the few plays with that blitz. In either case, I can't put together a defensive scheme and often have my front 7 or DBs doing someting I don't want.

    Sure, we have audibles. Problem is I'm limited to the time my opponenet gives me before he snaps the ball and there are no stunt audibles. IMO, the only way around tiering the defense is to add many, many more preconceived plays to cover more of the stunt, blitz, shell & coverage combinations that exist.

  • WR/DB Interaction - Shading is there, but it doesn't seem to work. Shading inside should take away inside routes more times than not, at a particular depth. Same for shading outside.

    We need more depth options for DBs. Press, off, at/near 1st down & way off for the desparation situations.

    DBs need more ability to bump & redirect WRs.

    Not so much interaction, but I'll put it here. DBs (& WRs) need separate jump & catch/swat buttons. Too often, I want to jump and the DB only puts his hands up. But this also needs to be connected to line of sight.

  • Line of Sight - This will take away from the defense, but make it more realistic. Defenders should not be reacting to balls they can't see. If a DB is playing man & the ball is thrown in another direction, he should not be turning & chasing right away.

    DBs/LBs should also be limited in how they react to a ball. Most trailing defenders shouldn't be jumping at balls since they are focused on the WR. Few DBs have the awareness to turn & look in those situations. We should have to play the WR's hands in these cases.

  • More double team animations and the ability & need to draw double teams. Some 3-4 NTs commandd double teams on inside runs. This is often what makes the 3-4 successful. Some DEs (& DTs) command double teams on passes.

Last edited by BezO; 02-22-2012 at 10:57 AM.
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