And this is why I think psychic play is causing more problems than it's solving.
If the line just reacted to what was happening and adapted, Bowman would get blocked (or at least make an effort to block him) because the line would see him trying to get in. Like Jaaa said, it probably would have led to a holding call (imagine that - a penalty because of a realistic mismatch instead of just a 'bad' animation that drew a flag) in an effort to spare his QB a vicious hit.
But because they were psychic and "knew" he wasn't coming - when he did, he was ignored because he "wasn't supposed to" come. And the QB got crushed.
Why didn't #73 pick Bowman up? He was "looking" right at him even when Bowman is on the way. Inside-out. QB has more time to evade an edge rusher than one coming in his face. Still wouldn't make the play blocked perfectly, but maybe the QB sees the pressure and throws hot. Possible completion instead of a whack and a near strip-sack. I guess that's more with #73 "knowing" Bowman wasn't assigned to blitz, so he's like "meh" and just opened the flood gate.
For me, exploiting the AI is easier with psychic play because of things like this. Trying to predict what the User will do instead of just reacting to the play on the field. I like how it was said "ratings = communication".
The pass off could succeed better/worse based on the AWR of the nearby lineman (if C had a mental lapse, the LG would do what he's supposed to do, but then the C is asleep/drifts too far, etc - you can then see who's screwing up and there's ratings for it so you can adjust your personnel going forward).