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All Player Potentials, Attributes, and Progression

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Old 02-27-2012, 01:03 AM   #1
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Icon1 *Spoiler* All Player Potentials, Attributes, and Progression

Huge update through year 5. Positions are now on separate tabs with only relevant attributes listed (e.g., no pass block footwork for defensive players), draft classes also have their own tabs with all attributes.

Now that rosters are finalized, I thought it would be interesting to track every player's progression.

What I did was create a vanilla franchise and sim through every game.

Each player is identified by his original team. Drafted players are identified by draft class, position, and height/weight.

The google spreadsheet only goes up to year 4, until I figure out how I can work around the google spreadsheet size limit. https://docs.google.com/spreadsheet/...TZzckl3Nl9CR2c

The attached file is in zipped xlsx format.
Attached Files
File Type: zip PlayerRatings.zip (1.79 MB, 146 views)

Last edited by goalkeepr; 03-04-2012 at 12:27 PM. Reason: Added year 5, big spreadsheet update.
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Old 02-27-2012, 06:11 PM   #2
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Re: All Player Potentials, Attributes, and Progression

Did you somehow upload that or did you enter all of that info by hand?

I assume you entered it by hand, and if so bravo because wow there is a ton of information in a single year of progression (I have done something similar for personal use and I KNOW this takes forever).

Good post.
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Old 02-27-2012, 06:57 PM   #3
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Re: All Player Potentials, Attributes, and Progression

Wow, this is a masterpiece and certainly deserves recognition. Why did you do all of this, though it will certainly help me identify the duds for my guide as all progression seems to be the same. Thanks for this excellent resource.
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Old 02-27-2012, 08:40 PM   #4
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Re: All Player Potentials, Attributes, and Progression

I will admit that it wasn't done by hand! I'm a programmer.

Anyway, the game makes you wait 30 minutes between each week in Online Franchise, and I don't have a lot of time during the week, so it's going to be a few days before I post up year 3...

... but it's coming.
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Old 02-27-2012, 09:06 PM   #5
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Re: All Player Potentials, Attributes, and Progression

Why don't you do this in offline franchise and what language did you end up using? Also, can you add the free agents in your league like Noel Devine and Jordan Cameron, thanks.
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Old 02-28-2012, 11:57 PM   #6
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Re: *Spoiler* All Player Potentials, Attributes, and Progression

Man, awesome work! Looking forward to additional updates.
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Old 02-29-2012, 11:41 AM   #7
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Re: All Player Potentials, Attributes, and Progression

Quote:
Originally Posted by goalkeepr
I will admit that it wasn't done by hand! I'm a programmer.

Anyway, the game makes you wait 30 minutes between each week in Online Franchise, and I don't have a lot of time during the week, so it's going to be a few days before I post up year 3...

... but it's coming.
I assumed that was simply too much work to be by hand (work smarter not harder :P) but posting it is very helpful and still took a significant time investment - so thank you from the OS community.
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Old 03-01-2012, 04:45 PM   #8
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Re: All Player Potentials, Attributes, and Progression

I can't quite check right now because I am in my econometrics class, but does earl Thomas progress after the update
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