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I'm not understanding player progression or potential?
This is a discussion on I'm not understanding player progression or potential? within the Madden NFL Old Gen forums.
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03-05-2012, 02:16 PM | #9 |
Rookie
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Re: I'm not understanding player progression or potential?
FunnyFiggy,
I was not saying to get rid of progression, I was saying to get rid of potential grades (if they are not going to have them work correctly). I remember previous madden games with no potential grades and progression worked much better. Instead of grades it should be a percentage bar. Every rookie that comes into the league should start with 0% of their potential fulfilled. A players percentage bar would be filled up by a combination of years in the league and games played in and plays played. Once the percentage bar reaches 100% that player has reached his full potential and would not be able to progress any further. Ratings would be able to increase and decrease throughout the remainder of their career but could never exceed what the were when potential was at 100%.(Think Chad Pennington with many good/bad years going back and forth). PROgression would be based on positive player performance, presence of team mentors on team at same position and/or coaches with position specific skills (think Brett Favre to Aaron Rodgers to Matt Flynn) and training/attitude/discipline if they ever put it in the game. REgression would be based on negative player performance, age, and injuries, also not training and negative attitude/discipline if ever in game. Injuries would have to be done correctly, ex: you should not lose awareness points for breaking your ankle. Also positive player performance would counteract regression due to age. So if a player kept his performance high and his progression bar was 100% full he wouldnt be able to gain any points but his rate of decline due to age would be slowed. Overall I feel this would be a much better system than what they have in place now. Like I said before, think Tom Brady and Kurt Warner. Their first year in the league Madden probably would have rated them in the 60's with C - F potential. There is no way a player with those grades could reach the 90's under the current system. |
03-05-2012, 03:13 PM | #10 | ||||||||||||||||||||||||
Rookie
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Re: I'm not understanding player progression or potential?
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03-08-2012, 01:32 PM | #11 |
Rookie
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Re: I'm not understanding player progression or potential?
Progression basically affects how fast young players will progress and how high their potential can get. Johnson is past his progression phase so all he can do it go down or stay the same. occasionally players this old will go up but not very fast. After about the 3rd year players stop progressing.
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03-09-2012, 01:02 PM | #12 | ||||||||||||||||||||||||
Pro
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Re: I'm not understanding player progression or potential?
The good news is that you can manually edit the players, which I did. I have all sorts of fun with manual player progression. Players who win offensive/defensive player of the year get 99 OVR. 90+ OVR players who don't perform among the best at their position get regressed. Every Pro Bowl player gets at least a 90 rating. I also do mid-season progression where the few players that have performed well above or well below what their ratings suggest get their ratings changed. I've had 3rd string quarterbacks end up as starters because of mid-season progression. God I love being able to edit players in franchise mode! |
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05-16-2012, 12:10 AM | #13 | ||||||||||||||||||||||||
Rookie
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Re: I'm not understanding player progression or potential?
Having no control over progression, regardless of potential, is maddening (pun). I would feel a little better if they still had the Training Camp feature where you could try improving certain players through mini-camp drills. Although even with that I recall it sometimes being worthless when my developmental QB would go down in ratings. |
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05-16-2012, 02:45 AM | #14 |
Rookie
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Re: I'm not understanding player progression or potential?
I haven't played enough franchise to know for sure, but it seems like player progression is scripted. I think no matter what you do with a player (play him, bench him, whatever) he will always progress the same. They scripted some players to not progress even though they have A potential to make it look more realistic.
I've played franchise mode three different times with a fantasy draft, all three times I had Josh Freeman and B.J. Raji on my team. They both have A potential and are fairly young but never improved. There needs to be some sort of progression system that the user can understand or else player management means nothing. If player management means nothing then franchise mode is pointless. |
05-16-2012, 03:03 AM | #15 |
Banned
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Re: I'm not understanding player progression or potential?
Here's an idea I had which may sound quite a bit ridiculous, every year players are given a draft grade and those who flash abilities that stand out are given grades according to the round they're are in most of the time. The idea is that a big board should be put in madden so when we scout were only given physical attributes and the potential of said player is labeled as " X ", durring the preseason the player is give his actual potential letter based on the players performance but the catch here is the letter given for potential is "not permanent". Say you draft an F potential it should be set that so that with experience and how he performs his grade can get higher but once he reaches a certain letter he'll plateau.
In Other words say you draft a running back in the later rounds and he has an F potential, and he puts up 1,200 yards on the ground and shows he can be the work horse after stringing together seasons of 900+ for consecutive seasons 2-3 his letter should go up to b, or c depending on his experience and the numbers he put up. This way you have a chance to develop players and find gems in the later rounds rather than everyone after the 4th and later rounds being given d or f and having to just draft and cut them. And players that are getting up there in age will decline and their potential will also decline as an A can go down all the way to a c and lower. |
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05-16-2012, 03:35 AM | #16 | ||||||||||||||||||||||||
Rookie
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Re: I'm not understanding player progression or potential?
If you need stats to improve your potential, guys like that would never have become starters. What I propose is a needs based system. Some players that come into the league are lazy. Some are raw in terms of technique or game knowledge. Some need to add weight. Some are injury prone. These are reasons why a player might not be as good as his potential. In my system, you would have coaches and training staffs that excel in different areas. Maybe your HC is a great motivator, making him good at coaching up the lazy guys. Maybe your HC is good at teaching fundamentals, which would make him good at coaching up raw players. You training staff might focus on building strength, which would improve players that haven't filled out completely. Or, your training staff might focus on injury prevention. In doing it this way, you coaching staff and training staff actually matter and now you are targeting players that are the best fit rather than always targeting the best overall. Add in different play calling schemes that require players with different skill sets and you have a very complexed, realistic, yet easy to understand franchise mode. |
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