Picture having to put together a pregame Gameplan, being stuck utilizing that for the first half with only having minor on the fly adjustments during the game, the option to make in-depth adjustments in the locker room at halftime and having to finish the game from there.
I don't believe there are many players on each team that have the freedom on defense to "freestyle"/ad lib like Revis. Troy Polamolu, Ed Reed and Ray Lewis immediately come to mind but I remember Laron Landry TRYING to do it, often getting my Redskins CBs burned in the process. Anyway, the point is most defenses count on working as a cohesive unit with each player counting on another to do what the play calls for them to do. So players that are capable of making their own adjustments and reads, should be doing so through the Madden AI based on rating/DPP but the rest, aside from the one the User has complete control over, should be attempting to execute the play call, imo.
Also, I think I just realized what LBz meant by player focus, which is using the defensive "highlight" to have the defense keying on a specific player. That might also be a realistic way to accomplish what some are asking for, if it worked properly.
Overall it seems to me that what is being asked for would essentially be a "shortcut" to playing better defense instead of realistic defensive adjustments being made.
For example, I can understand people saying that the defense should NOT be biting on a playaction pass on 3rd & long or at the end of the 2nd/4th quarters. However, that is an issue with the defensive AI logic in Madden that needs to be programmed for down and distance awareness, not a reason to add another unrealistic counter.
Another example, I understand wanting to have a counter for repeated screen passes and/or draw plays but I think Bezo's request for tiered play calling, at least available for pregame and halftime Gameplanning, is a realistic fix. This would allow the defense to combine various plays with less initially aggressive DL fronts so they could potentially better diagnose screens/draws at the LOS.
To clarify, I am not saying people want an arcade game just because they want a way to attempt to coach up their players and have them be alert for trickery because that is itself, realistic. However, I think this
video kind of illustrates that while the defense communicating on the field is a part of football, it's secondary and reaction based, with the defensive play call/Gameplanning being paramount to most defenders initial actions.
I think we want the same thing but I am focusing more on what that inherent process of "hot routing" to defend a screen, draw or PA pass would entail. It's like with the no huddle offense currently in Madden, it's a realistic premise but in the game it's doesn't have a realistic process. I hope people get what I am trying to say in this seemingly long drawn out post. lol