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Can EA kill the NANO BLITZ?

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Old 04-18-2012, 07:07 PM   #17
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Re: Can EA kill the NANO BLITZ?

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Originally Posted by KBLover
I think the guy in the last APF2K8 video is emphasizing the wrong thing.

All pass rushers are going to be going after the QB...what else are they going to do.

But he should be emphasizing the point about the animations and players still having control of themselves during them. The DL can be still fighting, but also use a free arm to grab the QB or deliver contact. It's not a played out sequence where that OG in the last play would keep the DT locked in that animation. The DT still has control over his body and movements so he can still attempt to get a hit on the QB without, like he said, the need to shift animations, making the play look way more natural.

Not to mention that these "partial" wins and losses and the continual nature of them is the largest striking difference I see in the two games.

To me, that is what those videos showed - not so much the points about it not being a neat curve, etc.

But I think the real problem in Madden is the ratings. I say that because..they are so high on both counts. I think that's what leads to the 100% win/loss situations. Whenever I see more "pushing" (i.e. "failures" in Madden's engine), it's from tired players on both sides that don't have super base ratings.

Since I know fatigue lowers ratings, Madden pretty much makes both "fail" and that leads to neither the bounce-into-pattycake (because the OL doesn't win) nor the, "I touched you so you die" type stuff (since the DL didn't win), so defenders can basically then "fail their way into a sack", as far as the engine is concerned, by pushing the pocket, but to us it looks like more real football.

It's like they've got it reversed. When BAD players engage, the insta-win/loss/pattycake should happen more because neither player has any technique. It's just two big guy bumping bulk against each other and if one gets lucky and bumps while the other guy isn't ready - insta-win/loss. But if two players both have technique, skill, intensity, and desire, that's when it gets nasty in the trenches. Both guys fighting back and forth, looking for small advantages to drive leverage but then the other guy adjusts and uses that advantage against the other guy, etc.

That's closer to what APF2K8's animation system does, though I'd like to see even that taken to higher levels. I would not be completely happy with that in Madden. Yes, it's an improvement and would be glad to have it, but I would still be left wanting more.



IMO, that's half the issue.

The other half is how much a win/loss accounts for. A "win" could have been pushing the blocker back X distance based on the difference in blocker STR, AGI, PBS/PBF vs rusher STR, AGI, FMV/PMV. Not completely shedding him.

The instant win/loss could have been limited only to extremely high BSH and/or very large gaps in STR. So it's if Suh vs Ye Olde Halfback, Suh should run him over if he can get any kind of edge at all. But if it's a Safety vs a HB, unless it's high-end, strong (as in powerful) safety, the HB should stand a fighting chance. Same for if it's Suh vs an average OG. The Guard should hold up...sorta well, but not be able to really contain Suh most times. Suh could get successive "wins" against the OG, driving him back while the OG would have a hard time getting any "wins" in return.

However, if it was a double-team, both lineman get "counted as one" (say, 1.5 * the average of the two blockers) since both are exerting force against Suh. Then the situation would be reversed...at the cost of Suh occupying 2 blockers.

I don't think it's the win/loss alone, it's that there's just one check. If it took multiple wins/losses, those wins/losses being determined by more ratings, and of course double-team blocking, it would play out better.

Good post overall. What I strongly disagree with is when you say that the biggest issue is the ratings. The biggest issue is the animations. Improving the ratings isn't going to manufacture the riding and fighting that you see in a real game, because they don't exist in the game. Everything happens in a straight line.

Blockers get pushed back in a straight line. Defenders get pushed back in a straight line. Defenders get knocked over in a straight line. Blockers get discarded via special move in a straight line. Nothing you do to the ratings will change that. The game can only show you what's in the game.

Without the animations, and a change in animation philosophy, to visually represent what you want those improved ratings to do, you will always see the same visual representation that you always have, because there is nothing else it can visually present.
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Old 04-18-2012, 10:49 PM   #18
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Re: Can EA kill the NANO BLITZ?

hey, I believe you are misusing the word "Nano". It comes from old gen tourney community and means a blitz that will sack an under center QB EVERY TIME and is unable to be defended against. It will even take down a handoff.

With the addition of slide protection, whether it works sim or not, and being able to block HB's and TE's, there is no blitz that can't be blocked. There is very little A-Gap pressure this year compared to games like Madden 10.

You should easily be able to pick up pressure as long as you know where its coming from, the good players who are sacking you are making it look the same so when you slide right, it comes in left. etc.

I think the old school nano is absolutely gone, will there be a blitz or two that top players find every year, of course, but they can be picked up. But to make it super dramatic and ask if EA can kill the nano blitz like its even an issue is a joke.

If a specific defense or offensive formation is giving you trouble, let me know and I can help with some blocking strategies.
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Old 04-18-2012, 11:01 PM   #19
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Quote:
Originally Posted by ZFarls
hey, I believe you are misusing the word "Nano". It comes from old gen tourney community and means a blitz that will sack an under center QB EVERY TIME and is unable to be defended against. It will even take down a handoff.

With the addition of slide protection, whether it works sim or not, and being able to block HB's and TE's, there is no blitz that can't be blocked. There is very little A-Gap pressure this year compared to games like Madden 10.

You should easily be able to pick up pressure as long as you know where its coming from, the good players who are sacking you are making it look the same so when you slide right, it comes in left. etc.

I think the old school nano is absolutely gone, will there be a blitz or two that top players find every year, of course, but they can be picked up. But to make it super dramatic and ask if EA can kill the nano blitz like its even an issue is a joke.

If a specific defense or offensive formation is giving you trouble, let me know and I can help with some blocking strategies.
Z.... Right now every formation is giving me troubles!.... Not protection wise though. I'm in a slump!!!!!!! Go Browns

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Old 04-18-2012, 11:17 PM   #20
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Re: Can EA kill the NANO BLITZ?

Quote:
Originally Posted by ZFarls
hey, I believe you are misusing the word "Nano". It comes from old gen tourney community and means a blitz that will sack an under center QB EVERY TIME and is unable to be defended against. It will even take down a handoff.

With the addition of slide protection, whether it works sim or not, and being able to block HB's and TE's, there is no blitz that can't be blocked. There is very little A-Gap pressure this year compared to games like Madden 10.

You should easily be able to pick up pressure as long as you know where its coming from, the good players who are sacking you are making it look the same so when you slide right, it comes in left. etc.

I think the old school nano is absolutely gone, will there be a blitz or two that top players find every year, of course, but they can be picked up. But to make it super dramatic and ask if EA can kill the nano blitz like its even an issue is a joke.

If a specific defense or offensive formation is giving you trouble, let me know and I can help with some blocking strategies.
I agree. I talk online with players all the time in all my Online Franchises (im in 4) and at least once a week im hearing about a player complaining they got nano blitzed. I ask them what happened and in no way does it describe the way a nano was used 3-4 years ago in Madden.

I feel the older Next Gen Maddens got a bad rep for the "nano" that ever since the term is now loosely used in the community. Like you said Z the "nano" issue that made it popular doesn't really exist anymore, but anytime you get to the QB quick consistently its automatically labeled that way.
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Old 04-18-2012, 11:22 PM   #21
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Re: Can EA kill the NANO BLITZ?

Quote:
Originally Posted by ZFarls
hey, I believe you are misusing the word "Nano". It comes from old gen tourney community and means a blitz that will sack an under center QB EVERY TIME and is unable to be defended against. It will even take down a handoff.

With the addition of slide protection, whether it works sim or not, and being able to block HB's and TE's, there is no blitz that can't be blocked. There is very little A-Gap pressure this year compared to games like Madden 10.

You should easily be able to pick up pressure as long as you know where its coming from, the good players who are sacking you are making it look the same so when you slide right, it comes in left. etc.

I think the old school nano is absolutely gone, will there be a blitz or two that top players find every year, of course, but they can be picked up. But to make it super dramatic and ask if EA can kill the nano blitz like its even an issue is a joke.

If a specific defense or offensive formation is giving you trouble, let me know and I can help with some blocking strategies.
Nano has evolved from being that unblockable instant blitz to just being a glitchy blitz. Players want plays like this:



removed because its just stupid that it works like this. I dare to say that many people don't care that this can be picked up they would rather see real blitz schemes work rather than somebody calling this 3 man rush a blitz. This applies to that 3 man rush above, plays like the shake blitz, which even though its sending 6 is still one of the glitchiest things to ever be seen in Madden for more than one year.

The players who want to remove these kind of blitzes simply want more attention put on offensive line protection calls so plays like the above one no longer work at all while plays like these:





Are the blitzes that people should be posting on various Madden sites.

As it stands now the only one of these blitzes which would work in Madden without any adjustments is the weakside overload. Its almost insulting that the first one doesn't work without changing something since its quite possibly the most used zone blitz in football of any level. Unfortunately the Cross Fire Zone blitz is basically useless with their current O-Line scheme because it simply doesn't criss cross the protections correctly and Madden has it drawn up wrong in the game.
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Old 04-18-2012, 11:56 PM   #22
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Re: Can EA kill the NANO BLITZ?

Quote:
Originally Posted by ZFarls
hey, I believe you are misusing the word "Nano". It comes from old gen tourney community and means a blitz that will sack an under center QB EVERY TIME and is unable to be defended against. It will even take down a handoff.

With the addition of slide protection, whether it works sim or not, and being able to block HB's and TE's, there is no blitz that can't be blocked. There is very little A-Gap pressure this year compared to games like Madden 10.

You should easily be able to pick up pressure as long as you know where its coming from, the good players who are sacking you are making it look the same so when you slide right, it comes in left. etc.

I think the old school nano is absolutely gone, will there be a blitz or two that top players find every year, of course, but they can be picked up. But to make it super dramatic and ask if EA can kill the nano blitz like its even an issue is a joke.

If a specific defense or offensive formation is giving you trouble, let me know and I can help with some blocking strategies.
So you are gonna tell me that the "shake glitch" isnt any form of a nano?

Its always the guys who condone this manner of play who come in and try to kill off the term they themselves donned upon us. I dont ever see you telling the guys over at TGL any of this when they post threads asking for nanos to use on others.

But its cool tho, you can call it whatever you want, I still believe and feel its a cheap tactic used because the player cant play defense or likes the way the defense is played in the game. Once its gone then we can see who the real ballers are anyway!
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Old 04-19-2012, 12:12 AM   #23
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I have seen a few nanos this year (accidental as far as I know) but for the most part I haven't encountered them. As far as shake blitz I wouldnt really call it a nano personally... A glitch yes, nano no. Nano is the old school snap sack where the defender is sacking the qb "nano seconds" after the snap. Nanos weren't blockable for the most part, shake blitz is but its freaking annoying.

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Old 04-19-2012, 01:42 AM   #24
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Re: Can EA kill the NANO BLITZ?

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Originally Posted by XxDaMole00xX
I agree. I talk online with players all the time in all my Online Franchises (im in 4) and at least once a week im hearing about a player complaining they got nano blitzed. I ask them what happened and in no way does it describe the way a nano was used 3-4 years ago in Madden.

I feel the older Next Gen Maddens got a bad rep for the "nano" that ever since the term is now loosely used in the community. Like you said Z the "nano" issue that made it popular doesn't really exist anymore, but anytime you get to the QB quick consistently its automatically labeled that way.

Whatever it's called, I just call it horrible OL play and it needs to be gone.

In that video baller posted - if 63 passed off his man to 71 and took the rusher, this gets picked up (or at least delayed). Or if 77 sees the stunt and passes his man to the LT and then the LG takes the stunting rusher, this gets at least picked up initially. Instead, they just stand there looking silly.

Bleh. There wasn't a free runner because of double teams or anything like that. It was just the horrible line play.

Whether it's a "nano" or "glitch" or whatever, it just no longer needs to be in the game, imo.
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