@Senator Palmer, I feel like my last post summed up what I have been saying for the most part.
For example, the roster position requirements in Madden are unrealistic when compared directly to the NFL because in real life you can have any 53 players, regardless of position. However in Madden you are required to have a certain number of players at each position because the game is not programmed to regulate the flexibility afforded to real NFL rosters.
That's exactly what I am saying about audibles and no huddle in Madden in relation to play calling.
To answer your specific question though in HC09, like in NFL2k5, the had practice represented but you could simulate it. The point being, with the process represented, adubling players into plays they are not familiar with presumably would have an applicable effect on their effectiveness in that play, not currently found in Madden.
Earlier I was talking about QB AWR being tied to the capability of each QB to call their own plays at the LOS. In Madden there is not a true no huddle in the NFL sense and it's basically just the QB deciding at the LOS what play to run, given the available personnel. That's what I kept trying to get across, was that in Madden's no huddle you can not sub players in or out, you are limited to the personnel on the field. So it doesn't make sense, imo, to limit that aspect but still allow access to the entire playbook.
I got into personnel packages trying to relay that point in relation to Madden, not the NFL. A better way would have been to say in the real NFL if they call "Red Dog Z Flat", there is a specific personnel package associated with that play call, so the sideline or QB in the real NFL would not call that play if the appropriate personnel can not take the field to run that play.
This article better articulates what I have been trying to say.
"Whatever the play, its route to Shanahan’s sheet is both circuitous and orderly. Modern play-calling isn’t an off-the-cuff choice from a grab bag of 300 plays. It is a week-long process rooted not only in the base principles of an offense — in the Redskins’ case, the West Coast, zone-blocking scheme developed by Coach Mike Shanahan, Kyle’s father. It also is rooted in the perceived weaknesses of an opposing defense and the players available on a given day — with a dash of gut instinct sprinkled in."
http://www.washingtonpost.com/sports...EGN_story.html
Adjustments are made to offensive plays in relation to available offensive and opposing defensive players in a game but they are not just plugging in random personnel into designed plays like Madden currently allows.