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Originally Posted by Big FN Deal |
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Well for what it's worth, one of the NCAA 13 CD attendees or a Game Changer said they are expecting the movement to be toned down to NCAA 11 levels, which I think may be on par to M10's.
Question asked by Bryan and answered by ShaunMason EA Game Changer
So did they just kind of tighten up the player movement so its not so herky jerky? Or how would you best describe the change?
The ability to change direction was tuned, so you can't turn really, really hard like you used to. I'm hoping they tune it more based on velocity, because I felt like I was sticking to the lineman trying to get around them at times
Question asked by Gotmadskillzson ans answered by David EA Game Changer
8. Did they improve or tune locomotion at all this year ? Last year players turned on a dime, changed directions on a dime with no slow down what so ever.
Yeah I think so, like Shaun said the Runningbacks have been tuned so you cannot just swerve at full speed all over the field. And like with DB's they cannot just flawlessly cut with a WR on a dime with a route they do not know what's coming. And with the new and improved receiver animations you just see alot more fluent and realistic body and post catch movements with the ball.
I would point out though do not expect some major overhaul with the locomotion of players in the game.
http://forums.traditionsportsonline....s.76800/page-2
I don't expect an overhaul of course but hopefully it will remove the need for banning the left stick to insure realistic movement when in the open field.
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Hey Big,
Sorry, but all that is is developer speak for "No, we didn't fix it.".
Been here before. I don't have the energy to put up with the frustration this game can cause. It ends up not being fun past the 3rd week of owning it. I enjoyed my league from Madden 12 immensely. We had a pretty good group of guys and XFN made it really cool. However, after 4 seasons, it wore me, and the majority of the other guys in the league, down to the point where they didn't want the game anymore. Having to institute rules just so you can have some semblance of realistic football is a nuisance and a HUGE pain for commissioners. It does not work well, and eventually, people stop following them because they know if they zig zag, they can get a few cheap scores. I watched the entire web cast, which was an hour+. They seem like nice guys, but you can completely see the difference between these guys, the work they've done and what real top notch people would be showing. I felt bad for them watching it, because I honestly did not see much difference at all between 13 and 12. I'm sure they did a lot of work, and the code underneath is much better, but as the consumer, I'm shielding myself from that and I still see a lot of the same crap. I still saw warping of DBs, the line interaction was still atrocious, etc.etc. Not to mention, we know the challenge system is still going to be garbage, penalties are missing and the ones in the game don't work. Running animations are completely broken. Pass blocking is terrible. So do we REALLY have a new madden? This feels more like a 60.00 patch to me. I'm sorry, but it is what it is. Madden is not a good representation of NFL football. It's a great game for young kids who want to play with their NFL heroes. We've been through all of this before so it's no longer something people should be angry about. I remember posting about a month ago and I said that Madden 13 would be a better game than 12. It would have the same incremental improvements that don't wow you and most likely throw off the balance of the game opening a whole new window of exploits, tactics and issues.
Don't get me wrong, the improvements are great, but they are really highlighting them like they are revolutionary elements. This is supposed to be a football simulation. Those elements are just basics of football. Why do you have to point them out as the main selling points of the game? Backbreaker had the reverse problem, but the right idea for a foundation. They touted player movement and interaction without the "football" part. Madden doesn't really have either at this point. It's 2012 and the only NFL game doesn't include all of the real rules, a working challenge system, proper player movement, proper line interaction, or even proper ball physics. I've given up on Madden. After getting 11 and 12 after a near 10 year layoff, it's not something I can justify dropping 60 bucks on. Kudos to the team for making the changes they did and I'm happy for guys who will really be able to enjoy this game as their football hobby.