|
Quote: |
|
|
|
|
Originally Posted by Only1LT |
|
|
|
|
|
|
|
|
I've long been pining away for passing mechanic where you throw to areas only and not tied to an icon mapped to a button system.
QBs throw to spots in real life. I'd love to throw to the spot I want instead of throwing to a receiver and trying to guess how much I need to hold the stick to lead him.
Cursor on the field at all times. Controlled by Right Stick. One pass button. Right Trigger.
Accomplishes both, being able to throw the ball to a specific spot, and also provides a mechanism for reading where the QB is looking. Based on accuracy ratings, the ball will be more or less on target from where the cursor is when you throw it.
Probably never happen. For what ever reason, people love to play Football games the same exact way they played them 25yrs ago...
|
|
|
|
|
|
Agree with everything except it being the right stick
As for someone else (predictably) mentioning it being too hard for both us and EA to actually pull off, I'm thinking a 100 point speed adjusting scale would be an absolute essential. This could turn video game QB'ing into what real QB'ing is, which is just throwing darts at moving targets and around moving targets. So it could only work to it's potential if the player can get as close to perfectly comfortable with the mechanism as possible. Further, or this is how I would do it anyway, some sort of "snap" feature would probably be something to try, emulating a QB using his peripherals to locate a WR. Think about it. A QB coming back across the field and finding his #2 option on the back side post doesn't have any difficulty locating him with his eyes, and I wouldn't any either. I want the difficulty to come in the same form as the real QB experiences it, accurately throwing the football. I just had an epiphany.
Now that I got the juices flowing, here's exactly how I would try to make it work. Without holding LT, the cursor flows and "snaps" onto receivers it comes in contact with. When it snaps, it automatically lands on his face (acting as the most "generic" location possible of an intended receivers target area). At this point you can do one of two things. The 10 year old and under crowd can just hold RT in a meter filling fashion (there would of course be no visible meter, just the animation of your QB's specific release, ala NBA2KFTW,) and the pass will always be a pass that makes the WR break his stride. It doesn't lead him, nor is it behind him, it is directly at him. Neutral. Or, you can go the big boy route and lead your receiver manually. And the way this should be done is once you're locked onto a receiver, the cursor moves with him, but within his "target area". I don't know if I'll be able to articulate this correctly, and I'm sure some of you know what I mean, but basically the cursor automatically travels at the same speed as your receiver, wherever you move it stays correlation with your receivers path.
Beyond that, holding LT let's you freely move the cursor without it snapping, you hold RT throughout your QB's throw animation (with the ability to hold too long and overthrow), Left Stick moves the cursor, Right Stick controls the body (and dammit, allow me to start my dropback but make the game smart enough to finish it for me, cough cough kinda like that
other
game
), and BAM! You've got a kick *** pass game that finally does the real thing justice. Oh, and of course the pass would never go directly to where you threw it. QB accuracy would still play a major role in determining how many times you are able to put the ball exactly where you want it.
I swear, you could do a lot of cool things with this.