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Madden Serenity
This is a discussion on Madden Serenity within the Madden NFL Old Gen forums.
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05-29-2012, 01:08 PM | #33 |
Thread Killer
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Re: Madden Serenity
If you think that the pool of NFL Gamers has dwindled from 12 million to 5 million simply because "Sports games are not as popular nowadays" I sugguest you look again at what I posted.
Before the liscence there were SEVERAL games to choose from, depending on what your deffenition of "NFL FUN" was. I personally owned 4 Football games at once, (And still have classic NFL Blitz on 64 just for kicks!) As I said earlier, I beleived that EA would come out with a total Football EXPLOSION after acquiring the liscence, instead, they focussed all of there efforts into 2 games for the most part, dropping a watered down version of Blitz recently as well. If you think that has nothing to do with the drop off in NFL Game customers than I think that you are missing the point. This isn't about who did what best back when, this has to do with now there is only one scource and they only put out one product. Not everyone is happy with that.
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05-29-2012, 01:08 PM | #34 | ||||||||||||||||||||||||||||||||||||||||||||||||
Hall Of Fame
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Re: Madden Serenity
I was talking about the "super LB" - something that could/should have been caught.
Just like MVP was in with Baseball Pro and other realistic baseball games. It wasn't Baseball Stars with fancy graphics. Madden was never my #1 football game of choice, even on the PC versions. I played the heck out of Football Pro, even after it died I stayed in online leagues and made rosters - with the killing blow for me was the current alignment. If the NFL never went with this alignment - I probably wouldn't be here now.
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 |
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05-29-2012, 01:10 PM | #35 | ||||||||||||||||||||||||
Banned
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Re: Madden Serenity
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05-29-2012, 01:17 PM | #36 |
*ll St*r
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Re: Madden Serenity
So, why don't we wait until 13 is delivered to judge if it's NFL realistic or not?
Especially, since this thread was partly put together based on Cam's thoughts, a bit difficult to judge him before the game is out. Except for June 4th, we all know what is in Madden 13 and we all know what will be advertised. If it's not in the game and not fitting the advertisement for 13, then fire away and I will lead the chorus. Last edited by roadman; 05-29-2012 at 02:06 PM. |
05-29-2012, 01:18 PM | #37 | ||||||||||||||||||||||||
Banned
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Re: Madden Serenity
I don't believe that what we want is the big vacuum that many might think it is. The bottom line is that EA's thinking is skewed. The tournament guys are ALWAYS going to play Madden whether it's realistic or not. They are simply playing a game that is based on American football just like you would play Call of Duty. They simply play to win. They don't care about physics or realistic movement, etc. etc. Whether it's there or not, they are going to continue to play it. There is no need to "cater" to any so-called crowd of football gamers. Their job is to make an NFL simulation. Instead what they have tried to do is be a jack of all trades and master of none. They have tried to make Madden the game that can be played by everyone. Maybe this is the curse that comes with exclusivity - the NFL mandating that the game be accessible to as many fans as possible. I'm sure that has something to do with it, but that still doesn't explain the poorly implemented items we see in Madden on a yearly basis. Last year when Cam Weber came on we heard that the gameplay team was being doubled, so I expected to see MAJOR changes for Madden 13. Why not? They were supposedly holding back things from Madden 12 due to staffing up or working on the supposed newer technology. The doubled gameplay team was really going to make Madden 13 shine between the sidelines, right? We'd have player movement fixed, the most realistic line play ever, a real challenge system, proper ball physics, player mannerisms and players not moving in unison, etc. At one point I actually bought into it. As soon as I read that line play and player movement was not fixed, that was all I needed to hear. Business as usual at Tiburon. "Well, we couldn't fix that because we were working on pass trajectory". What happened to the doubled gameplay team? what was everyone working on during the Madden 12 cycle that DIDN'T make it into Madden 12? What I've learned is that there will always be some excuse, and there can be because there is nothing else able to push Madden. The old school fans like us who have been there since the beginning get the shaft in favor of attracting the younger gamers who are simply happy to have their favorite player zig zagging around the defense and scoring 4 TDs a game. Like I said, fixing the trajectory is great (assuming it works as advertised), but once again, the changes are just short of putting it all together. I shouldn't have to wait 8 years for realistic player movement, good solid commentary, fleshed out online franchise, realistic line play, ball physics, penalties, interactive sidelines, realistic presentation and pass trajectories. Put it all together and deliver like they did in 2005. If they are worried about not having enough to improve on the following year, they are truly lost. There are ALWAYS improvements to be made, and if the game is truly that amazing, the customers will line up to buy it the following year. |
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05-29-2012, 01:24 PM | #38 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Madden Serenity
That said, I'm on the realism train and I firmly believe that Tiburon is as well. I think the team is striving for the realism you want. Will they get there? That's the question.
Here's the thing: you and I want the same thing, we do. Madden wasn't my first choice back in the day either. I'm just not a fan of the sense of entitlement that we at OS tend to have. Madden has been for the most part what it's always been -- so why does everyone get disturbed that it's not like NFL2K or APF? I'm not suggesting that I'm any different either. I just want to dialogue about the expectations and where they stem from...and are they justified?
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Last edited by RGiles36; 05-29-2012 at 02:08 PM. |
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05-29-2012, 01:34 PM | #39 | ||||||||||||||||||||||||
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Re: Madden Serenity
There needs to be some accountability for promoting but not delivering NFL authenticity in the final product, aside from gamers just deciding not purchase, being left without a current NFL game to play. I think that accountability should either fall on EA/Tiburon to clearly state how NFL authentic they intend for Madden to be or for everyone, especially the Madden community to stop defending EA/Tiburon from repeated deserved criticism for promoting NFL authenticity they can't or don't intend to provide.
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05-29-2012, 01:36 PM | #40 | ||||||||||||||||||||||||
Banned
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