Home

What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

This is a discussion on What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku) within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 06-13-2012, 10:35 PM   #17
Rookie
 
themassacre771.1's Arena
 
OVR: 5
Join Date: May 2011
Location: North Carolina
Re: Kotaku article on what Connected Careers has and doesn't have

Twitter lines like "So and so has made remarkable progress over the off season." Would be skewed. I dont really know all the lines but CRMosier should be able to explain it better.
themassacre771.1 is offline  
Reply With Quote
Old 06-14-2012, 02:56 AM   #18
Rookie
 
briz1744's Arena
 
OVR: 4
Join Date: May 2012
Quote:
Originally Posted by CRMosier_LM
Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

Sent from my ADR6400L using Tapatalk 2
Doubt its an XP issue more likely an online control issue or to do with from wher CC gets its entry data
briz1744 is offline  
Reply With Quote
Old 06-14-2012, 03:33 AM   #19
Rookie
 
OVR: 6
Join Date: Jan 2009
Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by briz1744
Doubt its an XP issue more likely an online control issue or to do with from wher CC gets its entry data
Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"
GAM3R4LYF3 is offline  
Reply With Quote
Old 06-14-2012, 03:33 AM   #20
MVP
 
berad88's Arena
 
OVR: 10
Join Date: Aug 2008
Re: Kotaku article on what Connected Careers has and doesn't have

Quote:
Originally Posted by moylan
do people not like her or something? I guess I just like her for the wrong reasons.
Every time I see her all I can think about is how awesome her hair is.
berad88 is offline  
Reply With Quote
Old 06-14-2012, 06:04 AM   #21
Rookie
 
briz1744's Arena
 
OVR: 4
Join Date: May 2012
Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by GAM3R4LYF3
Well I can understand how it would be an XP issue. I mean if they were to implement total editing mid franchise like last year, then their whole new XP concept could be rendered useless. Many people would have a mindset similar to; "Why bother saving up experience points to boost awareness by 1 when you can just edit all of the same player's rating up by 10 with no effort?"
Not how myself and most here would use editing but if they pay their £45 and want to do that why stop them?
briz1744 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-14-2012, 06:12 AM   #22
Rookie
 
briz1744's Arena
 
OVR: 4
Join Date: May 2012
Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by CRMosier_LM
Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

Sent from my ADR6400L using Tapatalk 2
Do you know it is an XP issue ? If you know I'm sorry but just guessing I shouldn't think XP would distinguish how any one player arrived at it's ratings merely act on how they are at the time ? Just my opinion and I may be wrong
briz1744 is offline  
Reply With Quote
Old 06-14-2012, 07:40 AM   #23
MVP
 
ZoneKIller's Arena
 
OVR: 18
Join Date: Mar 2009
Location: Stoneville,NC
Blog Entries: 1
Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by CRMosier_LM
Wrong its an xp thing as well which is much more important to the mode. Not to mention they have other aspects to finish up before they worry about adding in the safe guards to allow editing in ccm.

Sent from my ADR6400L using Tapatalk 2
I understand why FULL editing would mess with the XP.

But how could editing equipment,positions and numbers mess with it?
__________________
Find out the Truth http://www.amazon.com/Secrets-Heaven...=operasport-20
ZoneKIller is offline  
Reply With Quote
Old 06-14-2012, 07:47 AM   #24
MVP
 
elgreazy1's Arena
 
OVR: 28
Join Date: Apr 2007
Location: Austin, TX
Blog Entries: 8
When CC mode was announced I was pumped: now I can play a full franchise without having to quit or start over when it gets boring. But the simple lack of roster editing - and to an extent Draft Classes - seems to be a real deal breaker for me. I dunno why... I mean, rosters change within the first few weeks of a Franchise mode anyway, but I think the simple idea one can't control something as fundamental as the game's roster in it's entirety seems silly.
elgreazy1 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:51 PM.
Top -