1.) I still fail to see what's so new and improved and innovative and "so much better!!!" about Connected Careers than what we already had.
-Twitter feeds: Add absolutely nothing to the game, it is made up stories about players that has no actual impact on the game itself. Most of what is in Twitter feeds was information that was already available in past games via stat screens and menus. Previous Madden franchises even did have a "headlines" section of the menu to highlight recent news and events. Now, instead of a "headlines" section, it's a fictional Skip Bayless. And again, using ESPN personalities to report the news of franchise mode is not innovative, NFL 2K5 was doing that long before this. I don't see any significant improvement or innovation here above what we already had. Just fluff.
-XP based progression is just awful. I don't want to earn XP points and "buy" skill upgrades for my players or for my coaches. This is just an awful, backwards way of doing player progression and team building, and completely kills any immersion or realism of the franchise mode.
-"Backstories" are gimmicky and RPG'ish, and this is coming from someone who is a huge RPG fan. This kind of stuff just has no place. And again, this isn't some ground breaking innovation - it's fluff with no substance.
-Schemes I can already tell are going to be poorly implemented. So ratings are impacted arbitrarily by whatever scheme settings I have, which as far as I can tell, I can't change. So, even if I feel a particular player fits perfectly into what I am trying to do with my scheme, he'll take a ratings hit if Madden doesn't designate that he fits my scheme. Like XP progression, this is very misguided substance.
-Legacy score is just more fluff, arcadey "top score" nonsense.
-Everything that
was removed was indeed vital to my enjoyment of franchise modes. Custom playbooks allowed me to
actually implement my own scheme, by selecting the types of formations and play that
I wanted to build for, not just arbitrarily selecting a scheme from a predetermined list of what Madden wants me to do. Player editing, while I didn't use it to edit player ratings, I did use them on jersey #'s to keep my franchise true to real life, by not issuing numbers like 16, 8, 80, 42, 34, 87, 37, 39, 12, 70, 73, or 79 to 49ers players (along with a personal retirement to #97). These are 2 major removals to me that the additions don't even come any where close to replacing. I would much rather have custom playbooks and player editing over every single thing that CCM has offered. Then there's other removals like fantasy drafts, 32 team play, and same console multiplayer, and CCM simply put is not worth it.
So, players can back out of the draft, and long term injuries can carry over into the next season. That's cool. I wouldn't consider it groundbreaking. It's just the next natural step of franchise modes. There isn't some huge innovation here. And if I have to wait until I play it to say it's bad, shouldn't others have to wait until they play it to say it's good?
I say it's bad because there are too many removals, not enough additions, and the additions that are there that do actually change it from previous years change it in a completely backwards and horrible direction. The changes to franchise mode make the exclusive license need to end now more than ever. This is not how I want to experience football franchise modes going forward.
2.) No, I haven't watched the retail videos, but even if I did, I'll take my own personal experiences using it over a video any day. Have
you actually played the retail version of the physics engine? Because if not, you can't actually say that it's better. I can watch plenty of videos of Madden, and it
looks like it doesn't have the same problems year after year after year, but every year once I get my hands on the game, it does. If the retail version is better, then I will happily come on here and say they improved it for retail. But I lost any faith in EA actually "improving" the game long ago.
3.) I can't say if you've seen it or not, all I can say is I can... I come to the line with a run called. I see that they are crowding the line of scrimmage, linebackers ready to blitz the hole I am about to run into, safeties creeping forward, and corners in major press coverage. Knowing I have a deep threat in Randy Moss, I quick audible to a deep pass, only to see the linebackers back up out of the hole, the safeties head back deep, and the corners come off their press coverage. I hot route Randy Moss who now has a cushion to a quick slant, and then I watch as the linebacker now shifts over to cover the slant pattern. I audible back into a run, and I watch as the defense once again creeps forward, linebackers showing blitz into the exact hole I'm running into, with safeties creeping forward to stop the run. It happens every... single... time. I've given up on even trying to call audibles when I see a weakness in the defense, because the CPU just automatically adjusts to the new play call.