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HUGE man coverage bug (Video proof)

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Old 08-26-2012, 04:45 PM   #73
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Re: HUGE man coverage bug (Video proof)

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Originally Posted by boritter
This makes sense except you need to hold LT + RS (down) to commit to the run. I never hold LT when I play as LE (and it never flashes open the strategy pad showing a pre-snap adjustment).

Either way, we have a temporary fix until EA can make a permanent one.
Which is why I believe it to be a "bug" and not user error.
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Old 08-26-2012, 04:55 PM   #74
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This has happened to me a few times, glad to see there's a fix for it.

Now I guess I just need to learn how to control DBs and LBs, I only control the linemen because I suck at controlling anyone else before a pass is thrown lol.

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Old 08-26-2012, 05:01 PM   #75
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Re: HUGE man coverage bug (Video proof)

I confirmed through my channels that it is a bug that they are aware of and that they are working on a fix. Hopefully it will be in the Sept 11 patch but I could not confirm that.
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Old 08-26-2012, 05:18 PM   #76
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Re: HUGE man coverage bug (Video proof)

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Originally Posted by mrprice33
I confirmed through my channels that it is a bug that they are aware of and that they are working on a fix. Hopefully it will be in the Sept 11 patch but I could not confirm that.
Great to hear!! Thx for sharing!!

Btw can your channels confirm that they have a difficulty increase on the way, or at least a patch that helps the cpu offense sustain drives, especially with the ground attack?
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Old 08-26-2012, 05:24 PM   #77
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Couldnt one just wait until the ball is hiked and switch to a defensive lineman??

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Old 08-26-2012, 06:11 PM   #78
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Re: HUGE man coverage bug (Video proof)

I don't have the game yet, but another thing to try is to let the CPU control the Dlineman until contact is made with the defender. I control a DE in NCAA and I have found that I can make more effect moves against the Olineman if I don't touch the sticks until there is contact between the two players. That split second delay could prevent the DB's from going into run commit mode.
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Old 08-26-2012, 07:06 PM   #79
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Quote:
Originally Posted by kiddlex
Great to hear!! Thx for sharing!!

Btw can your channels confirm that they have a difficulty increase on the way, or at least a patch that helps the cpu offense sustain drives, especially with the ground attack?
Don't know about that. Will ask around.
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Old 08-26-2012, 07:19 PM   #80
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Re: HUGE man coverage bug (Video proof)

I figured out what triggers it.

It's not controlling a DL, but it is hitting down on the right stick right after the snap. This triggers the old "run commit" stuff.

If you hit up on the D pad to do a move, the corners do not act that way.
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