08-29-2012, 08:38 AM
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#1
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Banned
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So NOW is QA Important?
I've noticed over the last several years that in the months leading up to release in the midst of the marketing hype and new features, etc., the one thing barely mentioned (and never discussed) is Quality Assurance.
Now I get it--when people are excited about what's to come, discussing QA, or making one's wishes known about QA, isn't sexy. But yet after every release (and seemingly more so this year), the forums are littered with fairly large issues. NOW the community is up in arms about QA (whether directly or indirectly).
Before someone jumps in and says "every game has bugs", I'm not talking about the little niggles...I repeat, I'm not talking about the little niggles.
I'm talking about the substantial and near gamebreaking bugs that are evident from simply playing a few games or navigating a few menus and trying a few things. Issues you discover from an hour or two, i.e., not items that are only found with hundreds of thousands of gamers hitting it at once.
So are those that are hot or frustrated right now going to remember this in March or May? Is the community going to emphasize this to the devs going forward? Are those with direct contact with the devs or in community days going to ask about it? Do they mention it?
Because if there's not a constant emphasis on this by the community as a whole year-round (like other issues), at what point do we (as a community) give up our complaining rights to some extent because we make it easy for EA to treat QA lightly?
Features may come and go, but a title that works correctly is not an unreasonable expectation. Do we give EA a pass except for the few weeks following release?
Last edited by Flamehead; 08-29-2012 at 09:21 AM.
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