a 2000 cap would be more than enough cause i normally only reached that mark by the 4th quarter and with very long TDs chances
playing now with Reggie, and letting the gameflow plays dictate what i do, its been more varied with runs and passes, plus im the starting
PR/KR, i got about 900 yards rushing and 200 receiving(and thats with missing a few catches or Romo throwing to someone else, shoulda had more than just 1 TDs caught =\)
also a HUGE ISSUE i noticed, and one of the MAIN reasons contributing to me being able to reach this number of rushing yards...oh by the way i had clock rundown to 10 sec on, and to answer the guy for how many carries it was around 70~ per game IIRC, so do the math of how much T.O.P. we used but then factor this in....
after i score and sim to my next time on the field theres barely 1-2 minutes off the clock when im back to return their Punt or Kickoff if they scored.
so the SIMMING in this game is completely screwed up, thats basically telling me that the other team is THROWING 3 straight passes for incompletions every possession which shows why no time is running off...
they need to fix that, cause its CPU vs CPU during that time and Human sliders should have no impact, just like they have no impact when you SIM a game outright, you're not going to go undefeated every game with the Jags just cause the Human sliders are maxed...you're probably gonna lose every game while simming, or barely beat a bad team
if the SIMMING was realistic, there should be 5+ chunks of minutes off the clock during each possession, which would be more realistic 15m/quarter game, i wouldnt be surprised if they ASSUMED people would only play 7 minutes(default) or less and developed the simming based on those numbers...something they'll "patch" months from now im sure.