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Old 09-17-2012, 12:44 PM   #1
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Simulated stats

How are simulated stats generated? Does it relate to your coach and your playbook or is it only related to the players you have?

Lets make an example:
I create a new coach (Coach 1) with a 50/50 balance for passing/rushing on offense and I use the Cardinals playbook (lots of passes to the WRs, especially to the #1 WR and the TE is mainly used for blocking and not used a lot as a pass catcher) for that coach.
If I create another coach (Coach 2), also with a 50/50 balance for passing/rushing but this time I use the Chargers playbook for him (where the TE is heavily involved into the passing game and there is no clear cut #1 WR).

When I only sim the games, does the CPU factor in the playbooks when simulating games (and thus creating stats)?


The same can be applied for defense: In a Cover 2 scheme, the LBs should get lots of pass deflections and some INTs but basically no sacks (because they don't blitz a lot in Cover 2) whereas in a pressure-based scheme (where the LBs blitz a lot) they should get more sacks but less pass deflections and INTs.

Does the game reflect this?
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