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Custom Draft Class Database

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Old 09-27-2012, 11:32 PM   #17
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Re: Custom Draft Class Database

I honestly wish they had put more 3-4 OLBs in the drafts. There are hardly ever any OLB that are fit for the 3-4 in the draft and the ones that are just aren't that good.
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Old 09-27-2012, 11:59 PM   #18
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I mean with a feature like this you could create identity in every class more so than the game does now. For example, three elite runningbacks like Benson, Brown, and Cadillac. Or a good crop of offensive linemen. The choice would be yours.
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Old 09-28-2012, 10:08 AM   #19
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Cool Re: Custom Draft Class Database

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Originally Posted by Obnoxious
I like the idea but after thinking about it, there's no way this could possibly work with the Twitter/Storyline system. I believe EA would be too lazy to come up with tweets and all of every possibility people may create.


Unless they use the same message and take the name and college of your created recruits, but wouldn't that get boring.
It could work like this....when creating a new class you could select a number of "storyline" players. EA could set the max/min number of storyline players to whatever (say.....4-16 as a range). There could be a min/max on OFF vs DEF players (say....of the 4-16....it has to be somewhere between 25%-75% to a 50%-50% split).

That keeps a few realistic parameters but allows you enough control to slant the class to one side of the ball and also allows you create stacked vs weak drafts.

They could then create a few hundred(several hundred?) mock storylines which get randomly assigned to your 4-16 storyline players. There could be soem specific ones for each position (say..a few storylines at each position and each player type at that position-so QB>Field General might have 5-10 really indepth storylines that everyone would see eventually and then several more generalized random ones).

You could create only storyline players, you CPU generate the whole thing with editing options, whatever mix of manual/automated that you like.

There could also be "draft types" or something....kind of like the player types. When creating players, and especially non storyline players, you set their draft type to: random, star, superstar, specialist, hidden gem(certain attributes specific to his position grow faster than projected), project player(develops ONLY in the right scheme when he fits the proper player type for that team at his position), bust, surprise.....the types could be random.

We could community share them. I could create 1 class, share it with my buddy and he could add class 2 and so on.

Options are limitless.
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Old 10-01-2012, 01:31 AM   #20
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Worked on some numbers while I was trying to fall asleep and realized that if connected careers allowed us to customize our own draft classes in a database of this kind, we'd probably be talking about around 7,500 players over a 30 year period at 250 players a year in each class.

But with community involvement, you can customize this amount of players and literally make each one unique just as every rookie that enters the NFL.
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