Home

run/pass ratio Team specific playbooks for computer- offline CCM

This is a discussion on run/pass ratio Team specific playbooks for computer- offline CCM within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 10-19-2012, 06:46 PM   #57
MVP
 
geisterhome's Arena
 
OVR: 44
Join Date: Sep 2011
Location: Durban
Blog Entries: 9
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by DetroitStyle
This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.
i was thinking the same, its gotta be extremely easy to fix for ea, since its just due to the star assignments!
__________________
Spending time with Jesus!

-Glad to be an Operation Sports Member!-
geisterhome is offline  
Reply With Quote
Old 10-19-2012, 06:48 PM   #58
Banned
 
js3512's Arena
 
OVR: 5
Join Date: May 2012
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by DetroitStyle
This is a terrific find. I tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
Well, everyone start tweeting EA like crazy so hopefully theyll pay attention and address this. IMO, this is the single biggest issue with the game at this point.
js3512 is offline  
Reply With Quote
Old 10-19-2012, 06:49 PM   #59
Meow
 
DetroitStyle's Arena
 
OVR: 29
Join Date: May 2011
Location: Detroit, MI
Posts: 1,025
Blog Entries: 5
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by js3512
Well, everyone start tweeting EA like crazy so hopefully theyll pay attention and address this. IMO, this is the single biggest issue with the game at this point.
After the patch this is the last truly nagging issue for me. Fix this issue and the game is gold for me.
DetroitStyle is offline  
Reply With Quote
Old 10-19-2012, 06:51 PM   #60
Swiitch U? lol
 
Rawdeal28's Arena
 
OVR: 33
Join Date: Oct 2007
Location: los angeles
Posts: 7,412
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by js3512
Great post and find, only problem is I only own one controller so does that mean I'm SOL?
afraid so. if your on ps3 u could try what the other guy said and try to assign your controller to #2
Quote:
Originally Posted by DetroitStyle
This is a terrific find. I just tried this in Play Now against the Bears and after a half Cutler threw 18 times against 6 rushes. Fan-freaking-tastic. I'm totally content using generic playbooks if it can get run/pass ratios right.

Here's another funny tidbit. It seems using generic playbooks also makes cpu clock management smarter! I haven't seen the CPU run a draw with little time left.

This absolutely has to do with real playbooks and their "star" assignments being completely off. Could be an easy fix for EA to make but don't hold your breath. In the meantime let's figure out the best playbooks to use for each team.

You could probably assign running teams like the Bills or Jets their original playbooks since they are run balanced anyway.
yeah thats exactly what i was saying earlier.

if your seeing smarter clock management as well thats also a plus!
__________________
"on hoping there is a PSN flash sale before Valentine's Day"
Quote:
Man there are no flashers... now what are we going to do for vd
I'm sure there's plenty of prostitutes you could pay if you really want vd.
Quote:
yea but will they take psn cards
Depends on what area of a hooker you would use to redeem them.

lol
Rawdeal28 is offline  
Reply With Quote
Old 10-19-2012, 06:59 PM   #61
MVP
 
bravesfan1984's Arena
 
OVR: 6
Join Date: Mar 2008
Location: Beckley, WV
Re: run/pass ratio Team specific playbooks for computer- offline CCM

so editing this in my madden for play now won't carry over to offline ccm?
__________________
Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


bravesfan1984 is offline  
Reply With Quote
Advertisements - Register to remove
Old 10-19-2012, 07:10 PM   #62
Swiitch U? lol
 
Rawdeal28's Arena
 
OVR: 33
Join Date: Oct 2007
Location: los angeles
Posts: 7,412
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by bravesfan1984
so editing this in my madden for play now won't carry over to offline ccm?
no, cant use custom playbooks in a CCM

thats why we are trying to figure out which of the extra playbooks (Pass Balanced, Run n Gun, etc..) is best for different teams.
__________________
"on hoping there is a PSN flash sale before Valentine's Day"
Quote:
Man there are no flashers... now what are we going to do for vd
I'm sure there's plenty of prostitutes you could pay if you really want vd.
Quote:
yea but will they take psn cards
Depends on what area of a hooker you would use to redeem them.

lol
Rawdeal28 is offline  
Reply With Quote
Old 10-19-2012, 07:12 PM   #63
MVP
 
bravesfan1984's Arena
 
OVR: 6
Join Date: Mar 2008
Location: Beckley, WV
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Quote:
Originally Posted by Rawdeal28
no, cant use custom playbooks in a CCM

thats why we are trying to figure out which of the extra playbooks (Pass Balanced, Run n Gun, etc..) is best for different teams.

gotcha, thanks for the info
__________________
Braves | Cowboys | ND Football | UNC Basketball | 4-Kevin Harvick


bravesfan1984 is offline  
Reply With Quote
Old 10-19-2012, 07:22 PM   #64
Rookie
 
OVR: 6
Join Date: Apr 2010
Posts: 463
Re: run/pass ratio Team specific playbooks for computer- offline CCM

Can't even believe what I'm reading...just totally baffles me that they produce this kind of ridiculousness, and don't even let us use custom playbooks in ccm to fix it.

Time to get another controller, I guess.
MoleDude is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:40 PM.
Top -