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Achieving a Realistic Kicking Game

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Old 11-08-2012, 02:05 PM   #9
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Re: Achieving a Realistic Kicking Game

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Originally Posted by tfctillidie
Drop the FG Accuracy slider to about 15-20. Straight line on the RS or no bueno.
I tried this in practice mode and all it did was make a full power, perfectly straight kick go about ten yards down the field nine out of ten times.
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Old 11-08-2012, 09:04 PM   #10
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Re: Achieving a Realistic Kicking Game

NCAA Football actually does this much better. The r-stick has virtually no impact in Madden for accuracy. It makes no sense. The worst thing about it is they don't have separate sliders for human and cpu. You can't really fix it.

The Madden team needs to take notes from the NCAA team in this area - make the r-stick matter more and split the special teams sliders between human and cpu. It's an easy solution.
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Old 11-08-2012, 10:42 PM   #11
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Re: Achieving a Realistic Kicking Game

Try using jay feely...

Last edited by xREDHEATx; 11-08-2012 at 10:50 PM. Reason: Merh
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Old 11-09-2012, 01:14 AM   #12
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Re: Achieving a Realistic Kicking Game

I close my eyes.... Easy fix.
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Old 11-09-2012, 04:01 AM   #13
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Re: Achieving a Realistic Kicking Game

didnt earlier version differentiate between user/cpu for special teams? im thinking madden 08 pc?
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Old 11-09-2012, 05:27 PM   #14
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Re: Achieving a Realistic Kicking Game

Quote:
Originally Posted by rudyjuly2
NCAA Football actually does this much better. The r-stick has virtually no impact in Madden for accuracy. It makes no sense. The worst thing about it is they don't have separate sliders for human and cpu. You can't really fix it.

The Madden team needs to take notes from the NCAA team in this area - make the r-stick matter more and split the special teams sliders between human and cpu. It's an easy solution.
I definitely agree with the need to separate User/CPU special teams sliders. I don't know why they were ever combined to begin with. Personally, I'd like to see them redesign the kick meter as a whole. I have an idea that I think would work that I'll post on here soon. SuperSimming them isn't bad but it leaves a lot to be desired.
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Old 11-09-2012, 06:33 PM   #15
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Re: Achieving a Realistic Kicking Game

I did this last year because the kicking game was so easy but like you said it does affect the clock. Can you not watch the play in SuperSim?
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Old 11-09-2012, 06:38 PM   #16
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Re: Achieving a Realistic Kicking Game

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Originally Posted by tdogg097
I did this last year because the kicking game was so easy but like you said it does affect the clock. Can you not watch the play in SuperSim?
Nope. You just hit next play and it tells you what happens. I don't have much of an issue with the clock unless it's in the last couple minutes of halves and games. It seems like more often than not in those situations it doesn't take any time off the clock but there are still times where there could be two minutes left and the clock is stopped and the field goal takes thirty seconds off which sucks.
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