11-05-2012, 04:07 PM
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#1
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Madden Dev Team
OVR: 22
Join Date: Apr 2010
Location: Seattle, WA
Posts: 4,313
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Achieving a Realistic Kicking Game
Field goal kicking has been an annoyance in Madden for me now for quite a while. My main problem is how ridiculously easy field goals are. I've tried numerous methods with the RS meter to achieve some sort of challenge but it's just not there. I've done some other things but never really stuck with it or kept track of how effective it was. I think I may have found what works best though.
Over my last two seasons (33 games) of CCM I SuperSimmed every FG attempt for both me and the CPU to get an idea of what kind of results I would get. Here they are:
0-19 yards - 9 of 9, 100%
20-29 yards - 32 of 33, 96.9%
30-39 yards - 22 of 27, 81.4%
40-49 yards - 19 of 22, 86.3%
50+ yards - 15 of 26, 57.6%
Total - 97 of 117, 82.9%
I though it was cool to see that the FG% last year in the NFL was 82.9% which is identical to what I got over my two seasons. I also looked up field goal stats dating back to 1996 to compare.
0-19 yards - 251 of 257, 97.6%
20-29 yards - 4060 of 4256, 95.3%
30-39 yards - 3820 of 4498, 84.9%
40-49 yards - 3221 of 4639, 69.4%
50+ yards - 781 of 1452, 53.7%
Total - 12129 of 15094, 80.3%
Two seasons is a small sample size but I think it compares pretty well with the real NFL numbers and I think over time it would become closer to those numbers.
I did come across some issues while using it though.
The most common has to do with the clock. There are times when you SuperSim the FG and absolutely no time comes off the clock and then there are times where 20-30 seconds will come off. I didn't find it too be much a problem except when it came to late half and game situations.
In my two seasons, there was a total of four field goals blocked, two of which were in my last game of my second season so that kind of inflated those numbers.
Also, SuperSim field goals are not exciting in the least bit. Hitting a button and reading text of a game winning field goal sucks. No other way to put it.
With all that being said, I think that, for now, SuperSim is by far the best way to achieve a realistic kicking game. Since user FG's are my main issue, I'm going to go into practice mode and test kicking sliders for the CPU to find out what works best so that I end up only SuperSimming my own field goals. I'll also probably update my SuperSim FG numbers at the end of each of my CCM seasons.
SuperSim FG Totals (83 games)
0-19 yards - 14 of 14, 100%
20-29 yards - 68 of 71, 95.7%
30-39 yards - 66 of 76, 86.8%
40-49 yards - 70 of 89, 78.6%
50+ yards - 44 of 70, 62.8%
Total - 262 of 320, 81.8%
Last edited by DeuceDouglas; 11-29-2012 at 05:39 PM.
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