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Originally Posted by Old School SD Fan |
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I will note this. While offense or defense scheme changes (which do not stick anyway due to bugs EA refuses to fix) don't seem to affect overalls, I did notice when I changed my #1 receiver setting under Schemes from speed to red zone, the overalls on my two red zone receivers jumped.
That appears to be the key, you want to maximize the overall for a starter, change the position setting under Schemes to match his.
EDIT: IN GENERAL, it appears to me now you can draft ANYONE regardless of scheme or style and so long as you change that position's style under Scheme to match the player's setting, you'll maximize his overall. So, if I'm right you do NOT have to draft for scheme or style, draft anyone and just set the style under schemes to match and you're good. For example, even though I'm running a 4-3 D scheme, I had a 3-4 LOLB starter and by setting the LOLB scheme setting to 3-4 pass rusher to match his setting, I got a nice overall boost.
Anyone believe differently?
BTW, I am baffled why the in game ratings differ. If the out of game reflect scheme compatability or incompatability, what's the point of showing raw overalls in game????
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No offense, but you are missing the point of schemes entirely. Why worry about maximizing overall? It gives you no benefit whatsoever aside from having a higher team overall at the controller select screen.
The purpose of schemes and player types is not to provide a "ratings boost;" it is to give the user (and AI controlled teams) a way to build their team based on the scheme they want to use. If you like using a west coast offense with a blitzing 3-4 defense, player type is designed to let you get a better idea of which players fit your scheme.
I would strongly advise against changing player type to maximize your player's overall. Set your scheme to the type of game you play. This allows you to acquire players whose strengths match your playstyle.
The reason the ratings differ is pretty simple actually. Whether you play a game in CC or play now the game code does not change. It is still the same programming. In play now player types are nonexistent. The developers did not want to alter the code for CC so it does not take schemes into consideration. That is my educated guess. EA did not want to add new lines of code just for games being played in CC so they used the same code from before