|
Quote: |
|
|
|
|
Originally Posted by Big FN Deal |
|
|
|
|
|
|
|
|
Baller linked to this video from NY Kia, whom you also mentioned in this post. Please help me to understand what is so football fundamental about what is in this video versus what seems to me to be exploiting/manipulating the program, in unintended ways, to get a desired result.
http://www.youtube.com/watch?v=o--u5...vqzZ0v&index=2
All the predetermined reblitzing and audibling at the LOS, that's real football strategy and the way the game is intentionally programmed for Users to replicate football?
|
|
|
|
|
|
I unfortunately can't watch the video since I'm currently stuck with a dial up connection but I will try and make this answer broad enough that it answers any of your questions.
Audibling at the line of scrimmage is a part of football there is no way for me to ever think that is ever going to be something that takes the game away from replicating football. Most teams always come to the line with a pass and a run and many come with 3 plays (2 passes 1 run or the reverse). The reason you here Tony Romo yell "KILL, KILL, KILL" nearly every other snap is because he is checking into a new play. QBs like Rodgers and Brady use hand signals as well as the check system to change plays on the fly (
How the Erhardt Perkins System Maintain Tom Brady's Dominance - Grantland)
As for reblitzing there are several reasons why this is done. Since NYkia is running a Tampa 2 I would be pretty safe in assuming that he is reblitzing his linemen in order to either give his cpu players a better outside rush angle or to make sure his 1 and 3 tech DTs fly into their gap assignment. If he is running a tampa 2 he is running a 1 gap defense in all likelihood and a 1 gap defense gains its advantage in the pass rushing and run defense categories due to the fact that the line is able to fly into their gap assignments. There is no need to read where the play is going, you can knife into your gap assignment and if everyone else does their job you have a shot at stopping the play. If for instance he picks a Cover 2 defense that crashes one of his linemen in or he has a DT leaving the gap he wants him to attack you fix that. You account for the gaps and you have a sound defense, you ignore gap responsibility and you get gashed.
If it is him blitzing (which is risky out of a 2 deep shell) then its to get around the stop gaps EA puts in the game to stop nano blitzes. This in return causes many real life blitzing concepts to cease to function properly due to the line adjusting to pressure schemes regardless of whether or not the offensive player changes his protection scheme at the line. EA has taken the responsibility out of the users hand because of complaints about nanos.
Overload Stunts
Weak Side Overloads
and Cross Fire Zone Blitzes
are all real life blitz concepts that get neutered by these stop gaps that EA has put in place. If you want realistic results from these concepts you have to change them slightly (depending on the formation) or you will never get them to work as they are designed (
Cross Fire Zone vs Pass). I never said EA was perfect, and due the stigma surrounding blitzes in general and their own inability to give us proper blitz concepts (that Cross Fire 3 Seam is dropping the wrong OLB out when you look at the order the ILBs are blitzing) they have neutered their blitzing concepts and in order to fix that they need to be adjusted so that the center blocks air. If anyone else is blocking air including the tackle on the other side of the formation they'll slide across and pick up any overload blitz (assuming it isn't actually a nano).
This is a major complaint of mine, I want them to remove the psychic line play, I want them to free the blitz concepts and let these concepts work. However there is a large portion of the fan base that thinks any blitz that gets a free rusher (even when their protection scheme is wrong) is a nano and because of such you are forced to adjust the in game concepts to get them to work under the rules put in place by EA.