02-17-2013, 02:44 PM
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#1
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Rookie
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CPU controlling a user team.
I'm talking about how right after the snap the computer will take control of your player until you make a big input. For example, a blitzing linebacker, I may want to change from a blitz to a zone. I know you can defensive hot route that, but if you don't have time... The first couple steps of your player would be a blitz until you manually turn him around. It can cause some problems. How easy would it be to just not let the CPU take control of a player you are using when the ball is snapped?
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