I never said it wasn't better, sure it is.
But I have players in my online CCM, guys continually nominated for DPOY and tops of their position...but they are mid 80's overall so they ask for mid 80's salary.
When players have monster performances, they ask for monster money. Their potential and proven ability so far is factored into why they command the money.
In CC, the ratings and position salaries across the league seem to have the only real impact.
A more specific example is that I'm KC, and Eric Berry is a top 3 at worst SS in my Online CC and routinely put up for DPOY. His "Madden Salary" was 5M per with no bonus. After 3 incredible seasons, where his high rated counterparts like Polamalu were not playing at his level, but making a bit more money, he decides to ask for LESS than 5M per season.
Why in the world?
Why can I take Jamaal Charles, who I could rush with for 1500-1800 yards if I rode him, but instead drop his touches to ensure he gets 1000-1200 yards, and then he'll ask for less money at the renewal time because of that? His capability is there, and the real life player would recognize that and demand money for their talents, but in Madden, they don't.
He resigned 4yr/19M, in his prime, because I limited his stats, despite the talent still being there.
I will concede my sweeping statement wasn't accurate, Dwayne Bowe cost me a fortune, but keeping him, Charles, Hali, Houston, Berry, Flowers, (as well as trading for Aaron Hernandez), I didn't even have to try and work the numbers. Whatever they asked for, they got, and I had to cut nobody and have 20M free on the side. These are all top end players in my CCM, in addition to many other top players I've built or acquired.
There's still a long way to go, but I've found very little challenge in this. Want to keep your costs down? Limit their stats. Find talented players with low OVR (like those studs in draft classes who simply have 20 awareness so their OVR is crap, despite being very good players), they'll dominate, win awards, and ask for middle man money.