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Cracking The Madden 13 Overall Code

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Old 02-27-2013, 04:52 PM   #9
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One thing about that blog that helps is that I used a LT for my test player. The player who was off was a guard. I bet the ratings are weighted different even among line positions.
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Old 02-27-2013, 09:51 PM   #10
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Re: Cracking The Madden 13 Overall Code

Quote:
Originally Posted by charter04
One thing about that blog that helps is that I used a LT for my test player. The player who was off was a guard. I bet the ratings are weighted different even among line positions.
They are - you don't have to bet. The gentleman in the blog shared this information too. He has it all broken down by each individual position.

The reason I shared his work with you is because he has all the bases covered. You can write your own theory but you should not overlook what he's shared here.
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Old 02-27-2013, 09:55 PM   #11
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Quote:
Originally Posted by hanzsomehanz
They are - you don't have to bet. The gentleman in the blog shared this information too. He has it all broken down by each individual position.

The reason I shared his work with you is because he has all the bases covered. You can write your own theory but you should not overlook what he's shared here.
Easy big guy. Lol. No one is overlooking anything. He used Madden 12 though. Not all ratings in Madden 12 are used in 13. Like run block footwork. In 13 run block and pass block are used. Footwork and run/pass block strength aren't used. This makes a difference. I very much will use his work.
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Old 03-01-2013, 03:29 PM   #12
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If anyone is interested in this stuff ill be posting all info on my Madden 13 slider thread from now on.
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