04-29-2013, 12:17 PM
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#5
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MVP
OVR: 33
Join Date: Apr 2010
Location: Las Vegas, NV
Posts: 19,579
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Re: Pre-Existing Dead Money
Not sure I ever noticed this was missing really. The cap situation in Madden currently is so murky because of the lack of context and no ability to ever see a breakdown of any figure you are looking at.
Went below the minimum number of LGs last night because of injury, couldn't sign the cheapest for cap reasons... so I went and redid someone's contract but I had no idea it worked because the UI makes no attempt to communicate current year's cap, savings, current cap after the deal, etc. And you seem to have different cap numbers in different places sometimes.
So in short, dead money is the tip of the iceberg. I'd be cool if that was just dropped into a 'cap penalty' bucket but an explanation available of what the penalty is comprised of (line item cuts, base starting value representing 2013, etc).
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