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Embracing Human Error: in Madden
This is a discussion on Embracing Human Error: in Madden within the Madden NFL Old Gen forums.
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05-20-2013, 12:04 AM | #57 | ||||||||||||||||||||||||
Hall Of Fame
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Re: Embracing Human Error: in Madden
Would that prevent players going above ratings? If the user was "close enough" could Howard still make the shot? If so, couldn't I become good/experienced at the game supersede Howard's rating for shooting from beyond the arc by mastering the mechanic to where I'm getting "very close" consistently, allowing me to make 'too many' threes with Howard? Would it be the "Baseball Stars problem" all over again? Or would it be like with Madden where I'm fiddling with sliders to get the ratings to express? I can understand what you're shooting for, no pun intended. I can see it working. I think for me, it's the "perfect = success" aspect. I still want to hit that "perfect line" and still be like...did he make it? It looks good, it looks on line, but... especially in a crucial situation. Likewise, if I'm "close" but not quite - I want the "was it good enough?" "will it rim in?" Instead of knowing as soon as I push the button to get the meter result if I made it or failed.
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 |
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05-20-2013, 12:13 AM | #58 | ||||||||||||||||||||||||||||||||||||||||||||||||
Hall Of Fame
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Re: Embracing Human Error: in Madden
It happens. A trained soldier likely also knows what to do in that situation, how to buy time in cover to recover his ammo and reload, etc. Just like in any war - weapons jam, there's duds, etc. Company of Heroes does that. If I have an MG42 team, sometimes the "burst" isn't as long. Sometimes the suppression isn't as immediate (and sometimes it's drastic and highly effective). My skill is dealing with the situations as they arise, not making WW2 go off without a hitch. Likewise, if I'm playing as USA and my Rifle squad is suppressed quickly and pinned - my skill is in either alleviating the pressure (silencing the MG), withdrawing my troops or taking other action (maybe I'll let them occupy the MG while I flank). My Tiger tank might not hit the enemy Sherman in the rear armor. The Sherman might have an accurate shot and cause engine damage, etc. My skill is in my moving the Tiger, putting it in the best position as I can given the situation. My skill is in dealing with the situation as it changes and emerges, not making the Tiger do things it can't.
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 Last edited by KBLover; 05-20-2013 at 12:18 AM. |
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05-20-2013, 12:17 AM | #59 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Banned
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Re: Embracing Human Error: in Madden
I have posted before that the reason the Madden community would have an issue with this is because they have been exposed so long to this ridiculous blanket win/loss stuff in so many areas of the game. There is very little process or variation in Madden, things are either done right or wrong, nuance is extremely lacking. When someone posts "botched snaps" the first thing the Madden community pictures is the ball hitting the ground or flying over the QBs head and the play being a failure. However, in real games I have seen QBs like Romo handle bad snaps, the point being, the errors we are referring to wanting is not asking for random automatic failure. It's a request for Tiburon to represent the varying degrees of performance in Madden that exist in real life, from the ideal to the potentially disastrous and everything in between.
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05-20-2013, 11:00 AM | #60 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: Embracing Human Error: in Madden
A properly tuned mechanic difficulty should result in an extremely large percentage of inputs falling into the "Close" and "Good" category even for highly skilled users. |
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05-20-2013, 11:45 AM | #61 | ||||||||||||||||||||||||
Hall Of Fame
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Re: Embracing Human Error: in Madden
They know when they've put a good swing on the ball. They can feel the difference in contact, etc. But they don't always know it's going to be a HR. That's why they are supposed to run it out anyway. Especially guys who aren't superior power hitters where it's NEVER a guarantee where they have hit one out or not, even with excellent contact. But let's say that was true: Does a QB know if his 50 yard bomb is perfectly on target? Does a kicker always know if he drills the kick down the middle? Does the center know that he's going to do a bad snap before he does it? A lot of these things are effected by minor things being off. A pitcher might not put enough spin on a breaking pitch - he doesn't know that after he's snapped the ball out of his hand. As far as he knows, he might have gotten late "bite" on the ball and not threw a hanger. He doesn't know exactly how much movement he's going to get. And anyone who's thrown a knuckleball knows you don't know much of anything with that pitch that depends on randomness for it's movement.
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"Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18 Last edited by KBLover; 05-20-2013 at 11:53 AM. |
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05-20-2013, 12:09 PM | #62 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Embracing Human Error: in Madden
Now give that player Tim Tebow as his QB. Timmy's career completion % is 48%, the highest he's recorded in a complete game is 66%. What constitutes his "maximum" performance? 66% accuracy? 48%? So what happens in your suggested scenario? Joe Perfectuser picks the right wideout, makes the perfect input and the game overrides him to make the ball careen off into the stands? How many times should that happen? 34%? 52%? A game that overrides your inputs to make you fail is frustrating enough, but if it's happening 1/3rd of the time? Why even bother playing?
People who play a video game expect that their skill will be the deciding factor. The more random elements that you add, the further the user gets from the game and the less engaging it becomes.
What you seem to be proposing is that the AI handicap users who are using a bad player. My proposal is that the AI should assist users who are using a good player. If the user controls Peyton Manning, it should be extremely easy to make an accurate throw. The margin of error should be very high. If the user is playing as Tebow, the margin for error should be extremely small, but the user should be capable of hitting every throw if they hit the mark perfectly. |
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05-20-2013, 12:20 PM | #63 | ||||||||||||||||||||||||
Madden Dev Team
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Re: Embracing Human Error: in Madden
What would stop Johnny Perfect from taking a kicker and turning him into Dan Marino?
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05-20-2013, 12:39 PM | #64 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
MVP
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Re: Embracing Human Error: in Madden
Pre-determined outcomes are really what people want?
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