Part 1 With Rex Dickson Gameplay Creative Director on Philosophy of Madden and NCAA
http://operationsportspressrow.libsy...g-sports-games
Part 2 With Victor Lugo-Infinity Engine 2
Part 3 With Josh Looman-Connected Franchise
I'll post each part as they come in guys. When I get a chance, I will post some highlights, but who knows when I'll have time to listen to all 3 podcasts.
Rex says WR/DB Interactions is something they want to get done in near future, but they want to take a bigger focus on it and not just half way do it, or get something in this year just to have something.
Year 1 of IE is scratching the surface, with year 2 we're starting to build user mechanics around the IE. Madden 25 will for the first time in history of franchise have a fully organic tackle, dive tackles are fully driven by physics, when you dive and hit a guys leg there's no animation whatsoever, it's organic. Moving in this direction to have a fully physics driven game without pre-canned animations. This will be a multi-year process to get there, but that's where we're heading.
Rex and Cam met about Gameplay direction for Madden 25, about 5-6 key elements to be added to Madden 25.
Run Free was not originally going to be a big feature until Victor Lugo got with Rex and Cam about having precision modifier tied to it.