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Madden NFL 25 Connected Franchise Q&A with Josh Looman

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Old 05-22-2013, 10:53 AM   #33
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

What about position changes in the pre-season? An injury could force a move.
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Old 05-22-2013, 10:56 AM   #34
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by slingblade73
What about position changes in the pre-season? An injury could force a move.
Great question and a very good point, I'm going to tweet Josh about this in a minute. As far as I know you could only make position changes in the offseason but I'm double checking. I know one thing you could do is edit your teams roster before you start a league so you have even amounts of players at each position, then start your league.

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Old 05-22-2013, 11:12 AM   #35
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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VSN: Improvements to pass trajectories? They were much better in 13 vs. 12 but still an issue with INTs going to DB’s that are 10 yards behind the receiver.

Josh Looman: I am pretty sure that answer is yes but I will have to defer to the guys back in Orlando that work on the gameplay features.
Biggest thing I take away from this interview is that I no longer need to hear from Josh Looman this development cycle. I played Madden 10 when online franchise was bare bones, played 12 when XFN was better than anything EA sports had and played 13 when the EA's site wasn't very useful. Bottom line I will play online franchise no matter how bad I think the interface(s) are. But gameplay is number 1. Its clear that Looman has nothing to do with gameplay and seems to not even be aware of some of the game play issues so I really don't need to hear anymore from him this cycle.
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Old 05-22-2013, 11:14 AM   #36
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

Lots of previews, interviews, marketing, and feature dumping....but when will anyone, anywhere, ever ask about the AI? Play calling? Predictability? What about the broken fatigue for RBs last year?

It seems that there is an unwritten rule that EA will allow Q&As and interviews and previews but only if the site/blog tees up questions that can be answered with the announcement of new features. A lot of great improvements for Madden 25, but it is football and poor AI can negate the hours and hours of work put into game engines, Owner Mode, and CCM improvements.

Someone needs to start asking tougher questions.
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Old 05-22-2013, 11:14 AM   #37
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

Can someone please tell me that we can edit player bodies this year
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Old 05-22-2013, 11:17 AM   #38
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

Can someone please elaborate on what the new commissioner tools are in the online franchise portion of CCF
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Old 05-22-2013, 11:29 AM   #39
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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Can someone please elaborate on what the new commissioner tools are in the online franchise portion of CCF
No one can, because they are not talking about it yet.
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Old 05-22-2013, 11:30 AM   #40
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Re: Madden 25 Connected Franchise Q&A with Josh Looman

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Originally Posted by therizing02
Lots of previews, interviews, marketing, and feature dumping....but when will anyone, anywhere, ever ask about the AI? Play calling? Predictability? What about the broken fatigue for RBs last year?

It seems that there is an unwritten rule that EA will allow Q&As and interviews and previews but only if the site/blog tees up questions that can be answered with the announcement of new features. A lot of great improvements for Madden 25, but it is football and poor AI can negate the hours and hours of work put into game engines, Owner Mode, and CCM improvements.

Someone needs to start asking tougher questions.
Rizing, I did ask CorySA, a CGer, last week about the AI playcalling. He played a version a few weeks ago and was mainly there for CFM. He did take note of my post and said he would find out because he remembers the play calling was bad last year for the AI, especially late game AI play calling.

Waiting to hear from him.
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