Banned
|
Re: To those who say "it's just Madden 2005 part 2"
The OP is a perfect example of the "Madden community" mindset that I can't fathom. Whatever EA Tibiron does is judged and measured strictly in comparison to Madden this gen, nothing else. I respect the opinions of others and am trying my best not to come off the wrong way but in lieu of the reality of Madden and sports gaming as a whole, the last 9 years, I just don't get some of the things stated in the OP.
First off, how you can compare just the graphics of Madden 2005 versus Madden today, while seemingly ignoring the fact M05 had position battles, player morale, team chemistry, practice squads, injury equipment, training camp, mass subs, in-game saves, pregame formation subs, create a fan, defensive assignments, team chemistry and that other NFL game in 2004 had ESPN broadcasting, halftime/weekly highlight show, tiered play calling, off field mishaps, weekly practice duties schedule, injury rehab, sig animations, VIP play calling, custom stadium sounds, offensive/defensive player matchups that effecting their ratings for each game, route based passing, maximum control passing/the ball completely untethered from the receiver, independent ball physics, skill tiered animations, working NFL penalties, the list goes on and on, is beyond me. The only NFL football game in 2013 still hasn't added or improved on NFL elements games had in 2004, on less powerful consoles, that are still relevant in the NFL today, I don't see how that no big deal.
Secondly, Tiburon does NOT fix "little things" every year or even every 4 years, they have shown they couldn't care less about little things this entire console gen. Just put "Madden little things" in an OS thread search and read through how much of that stuff has been paid any attention to in 9 years. You state you couldn't care less about little things if the game plays well on the field, well I guess you care a lot about little things in Madden then because it doesn't play football well on the field. Foot planting and realistic change of direction is being touted as a feature in the 9th edition of a simulation NFL football game, so I don't see how anyone can claim Madden played well on the field in the prior 8 editions when player movement was broken but to each their own.
Lastly, "the defensive line could play better" is a gross understatement, it would be less a stretch to say "the defensive line couldn't play worse", which also goes back to the game allegedly playing well on the field. In regard to Looman, though I laud his work on past Franchise modes and HC09, the fact that a key architect to so many great modes in the past would simply "move on" to something else before restoring what he has already done well, is bizarre in relation to common sense but par the course for next gen Madden.
Anyway, we are all entitled to our own opinion of course but just because you find Madden acceptable at this point, doesn't mean there isn't plenty of obvious reasons why others justly don't.
|