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To those who say "it's just Madden 2005 part 2"
This is a discussion on To those who say "it's just Madden 2005 part 2" within the Madden NFL Old Gen forums.
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05-23-2013, 03:49 PM | #49 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
2K in my mind has never been a "pick up and play" type ordeal. Sure, pass with A, shoot with X, jump with Y, that's all a pick up and play gamer would really need to know. But then you talk about things like, the post game, isomotion, "hey how do you tip-dunk?", "how did you do that step back jumper.... that shimmy shake (KG) post move?" Madden is much simpler because its really just a hike, press a button to throw and catch, and run forward. Defense just press X or flick the right stick to tackle.... that's pick up and play alright. But shouldn't it be much more than that? CPU AI for the life of me, down 4 on their own 30 yard line, never fails to call a timeout at the 1:01 mark and the next 2 plays. QB vision was something I thought was going to help shape the game of Madden as far as simulation, the difference between Peyton Manning and Mike Vick, that feature was outstanding and IMO was the future, but the pick up and play gamer wouldn't have succeeded with that, "it's too much work"; so is being a quarterback. Defenses are easy to read, the thread of the human error element here on OS (great thread btw), mistakes should happen, Cowboys secondary blew so many coverages last season, in Madden they never do, and this is just GAMEPLAY wise. One of the problems I have with Madden, is they add all this color and confetti, and other new (old) features to the game without fixing the root of the problem, which is the gameplay. In M15, if the dev team didn't touch anything in the game except gameplay, AI and presentation, I am willing to bet my yearly salary (you'd still be broke) that each and every person would be completely find with that. Get your gameplay right first, and then from that point on, add in all your little tricks and gimmicks the following years, tuning up gameplay, tuning up AI yearly, then we'd have the Madden we should be getting. Instead, we get the tricks and toys, cute lil' features, and "Hey! We got Barry Sanders in the game!", the travesty of a mode they call UT and a freshly coated paint of gameplay, which seems like they spent a month touching up, so we can get still sale to the pick up and play gamer, cause we know the sim-games will pick it up. In my experience, 2K7-2K9 was a good lil' jump, nothing drastic. 2K10 (Kobe) was a better game, much improved, 2K11 (Jordan) was the grand scheme, that was the "this is what our game is going to be." 2K12 (I bought Magic) expanded upon 2K11, adding more classic teams, I believe they changed some controls around, added Crew, this is the game that said, "our gameplay is perfect, now we will add more features, and fix some of the older ones", 2K13, hmm.. I don't really know how I view this game, in some ways it feels like a step back, but I'm sure in 14, they'll fix alot of the issues that were in the previous game, because that's what they do. M25 should be, "this is what our game is going to be", down to the gameplay, then every game after that should be an improvement. "Put your best foot forward, so when you take your next step, it's in a better position." - Hey I just made that up right now I'm so inspired hahaha |
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05-23-2013, 04:10 PM | #50 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
Stopped reading after this. |
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05-23-2013, 05:06 PM | #51 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
The devs sacrificed realistic movement for more user control because of that focus group (which had to be casual players with them being the bigger demographic). Everyone gets their shine under the sun for a while. Last gen player movement was geared more toward realism (Good for the sim players). Last couple of years on current gen was geared more towards user control (casual players). The devs realized the mistake they made and now the game is moving back to a more sim based play as you can see with the reimplementation of the hard cuts and the attempt at bringing momentum back. The cuts, "perception of weight", and momentum were all present and accounted for last gen. Its been completely missing in action current gen. All facts. Last edited by kingsofthevalley; 05-23-2013 at 05:10 PM. |
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05-23-2013, 05:06 PM | #52 | ||||||||||||||||||||||||
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05-23-2013, 05:46 PM | #53 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
Anyway, I agree 1000% with this. Ultimate Team was a complete waste of time, I played the mode once when it first came out, and stopped cause there was no way I was going to play this mode with Tom Crabtree as my starting TE, and Charlie Batch and Aaron Corp battling it out at the QB, when the guy I'm playing has nothing but all-pro's over there. And I'm sure as hell not about to spend money trying to get these players, when at the end of the day I'm not winnin any money just for being undefeated. There are far more important things to worry about the Ultimate Team. You can't add 22" spinners, neon lights, a big exhaust pipe, beast *** speakers, and lower your car when your cars engine isn't even running correctly. And that is exactly what Madden has done. |
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05-23-2013, 06:14 PM | #54 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
They've had to rebuild everything, they didn't purposefully take everything out. These are different developers and one should be encouraged they have been so responsive to the community. |
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05-23-2013, 06:17 PM | #55 | ||||||||||||||||||||||||
MVP
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Re: To those who say "it's just Madden 2005 part 2"
I despise the notion that they purposefully took everything out of the game such that they could re-introduce it and sell it as a "new" feature. As I said above, the dev team made a HUGE mistake by rebuilding the game from the ground up on the 360. They thought doing so would be the best chance at creating a truly "next gen" experience, when in actuality it was a marginal product stripped of all the features they'd built up. They won't make the same mistake again, and the ignite engine (the thought process behind it, not the engine itself) is reason to be optimistic. |
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05-23-2013, 06:25 PM | #56 |
MVP
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Re: To those who say "it's just Madden 2005 part 2"
I recently purchased Madden 08 on PC from Amazon as part of a bundle and installed some mods. It may not look amazing graphically, but with present-day mods running at 1080P at 60 frames per second, it's a pretty great experience.
I wasn't a huge fan of last generation's gameplay when it was brand new, but it's aged pretty well from my standpoint, not to mention it's simple, more fun and can generate realistic stats, both in-game and through simulation. I had a pretty long running Franchise on Madden 09 for the original Xbox that lasted through the lifespan of Madden 09 through Madden 12 on Xbox 360. I'll be honest --- I like the direction that Connected Franchise is going, but there's just something about the implementation of features in the latter days of last generation that just *worked*. Player progression, like CCM, was based on performance instead of a set "Potential" rating --- backups and sleepers would work their way up the depth chart and become big name, highly rated players. That's something you don't see very often on 360/PS3. Position battles meant a lot more and you had a ton of incentive to play Preseason games. Even the training camp mini-games had a purpose in the development of future stars. Last generation's Madden games did a lot of things very well that haven't been equaled in the current games. Being the optimist I am, I hope Tiburon's current development team nails it in the next generation or even on this generation's version of Madden 25. Until then, I'll likely go back to playing the older games as a matter of personal preference.
kjcheezhead and Big FN Deal like this.
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