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25 Days of Madden: The Vision Cone

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Old 08-05-2013, 10:59 PM   #33
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We are 3 weeks away from this game coming out and on game play videos. NOT A GOOD SIGN
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Old 08-05-2013, 11:03 PM   #34
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Sorry no sign
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Old 08-05-2013, 11:06 PM   #35
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I like it but I don't like how it looks, shouldn't darken the whole field. There should be some kind of outline though.
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Old 08-05-2013, 11:08 PM   #36
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Re: 25 Days of Madden: The Vision Cone

It seems like the people that hate it didn't realize you could hold R2 and hit the receiver icon twice. It was way too hard using the R analog.
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Old 08-05-2013, 11:17 PM   #37
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Re: 25 Days of Madden: The Vision Cone

Quote:
Originally Posted by Sirs
It seems like the people that hate it didn't realize you could hold R2 and hit the receiver icon twice. It was way too hard using the R analog.
Honestly that would be my favorite way to simulate having to look at a receiver. Tap the icon once to look at the specific receiver, press it again to throw. Add in realistic qb animations so the quarterback actually has to turn his head and body to throw to that receiver and I'm good. I hated the idea of steering a cone.
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Old 08-05-2013, 11:18 PM   #38
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Re: 25 Days of Madden: The Vision Cone

This was the first Madden I truly played the entire year and I grew to love the cone. Wish they wouldn't have ditched it, passing is way too easy now.
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Old 08-05-2013, 11:26 PM   #39
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Originally Posted by Armor & Sword
Never purchased Madden 2006.

Because of this feature. Not a fan.
You could have just turned it off? Lol
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Old 08-05-2013, 11:40 PM   #40
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The qb vision really divided the cheesers from real players. I loved the vision and I'm a Raven fan and the qb that year was Kyle Boiler and he had the small flashlight type of cone. And like others, I use my FS and SS and it did add a heightened level of realism. I have always felt Madden started its downward spiral once the qb vision was scrapped.
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