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Madden NFL 25 CFM Q/A

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Old 08-23-2013, 06:30 PM   #17
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Re: Madden NFL 25 CFM Q/A

Game is installing now guys. About to fire it up and answer these first round of questions! Keep em coming..
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Old 08-23-2013, 07:00 PM   #18
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Re: Madden NFL 25 CFM Q/A

Quote:
Originally Posted by psychraider32
Can you seem if they made any changes to preseason player rotations? As in when 1st, 2nd, 3rd stringers come in. Also not franchise related but could you see if Denard Robinson and Ace Sanders (both rookies on the Jags) have there pictures scanned it? Hate playing with blank faces.
Preseason player rotations are MUCH improved! No more first string QBs or WRs playing DB or kickoff coverage, they don't sub out K or Ps anymore for regular players either. It's nice.

I'll check your second question soon

Quote:
Originally Posted by Rjrosco
Would like to know if they have fixed the accelerator clock when you super sim in player mode or any other mode. Last year only about 10 seconds would go off the clock for pretty much every play when using super sim. Cheers
Simmed a few drives with supersim, here's how they went down..

Colts got possession with 6:54 on the clock, they punted to be with 5:24 left in the quarter

Bills ran their first play with 5:13 left on the clock, we punted after a 6 play drive with 4:15 left on the clock..

Doesn't look like it's improved very much.

Quote:
Originally Posted by CheesHd09
Does your avilable funds from ticket sales, hot dogs etc affect how much u can spend in FA in owner mode?

Basically if you dont make enough money will you not be able to spend to the cap?
It affects what type of signing bonus you can offer potential free agents.



I'm simming the first season now to answer the two questions about progression and position changes.. will report back with my findings

Edit: You also still can't sim a certain number of weeks at a time. Would save a lot of time.
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Old 08-23-2013, 07:02 PM   #19
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Re: Madden NFL 25 CFM Q/A

If you manage to get to the off-season please let us know how much 30+ RBs regress like Gore and SJax. Would like to hear regression of other positions too, but specifically RB since this has been a huge problem in past franchise modes and Looman specifically mentioned that this is fixed this year.

Also, if you do have an imported draft class, would like to know that there aren't any graphical errors like in M12.
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Old 08-23-2013, 07:02 PM   #20
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Re: Madden NFL 25 CFM Q/A

Can 2 players play on the same team? i highly doubt it but i hope it is in...
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Old 08-23-2013, 07:11 PM   #21
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Re: Madden NFL 25 CFM Q/A

Just a quick note as i'm simming the first season, I did import the first year of an NCAA draft class, here are the top 5 skill position on offense projected players at their positions. In case anyone was wondering, this will fluctuate based on scouting, and each time you start up a new CFM..

Top 5 QBs

Tahj Boyd

Kain Colter

AJ McCarron

Casey Pachall

Bryn Renner

Top 5 HBs

Damien Williams

Charles Sims

John Hubert

Ben Malena

Dri Archer

Top 5 WRs

Donte Moncrief

Mike Davis

Jaxon Shipley

Eric Ward

Tevin Reese
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Old 08-23-2013, 07:12 PM   #22
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Edit draft classes?
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Old 08-23-2013, 07:13 PM   #23
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Re: Madden NFL 25 CFM Q/A

Quote:
Originally Posted by xx13cloud
Can 2 players play on the same team? i highly doubt it but i hope it is in...
Yes they can, just tried to fire up a game in CFM with two controllers connected. You can either play as the opposing team, or on the same team. And it DOES NOT require 32 team control
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Old 08-23-2013, 07:14 PM   #24
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Re: Madden NFL 25 CFM Q/A

Quote:
Originally Posted by dpmx21
Edit draft classes?
You cannot edit draft classes. The EA classes are story specific, so that would mess a lot of things up. I looked everywhere to try and edit import classes, can't do it.
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