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Draft Studs with and without White Sleeve Glitch

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Old 09-11-2013, 05:37 PM   #9
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Re: Draft Studs with and without White Sleeve Glitch

Between the lack of player generated face pictures, all rookies being captains and the white sleeve glitch, it is ruining my experience in continuing my franchise. Eventually every player in the league will have a captain patch, my LT, CB, S and RB will look like identical people in their pictures.. it's just so silly.

Then I play a game with my slider set and I have a great game, or two great games in a row and I get excited about continuing to play, but then my excitment shrinks because of the stupid problems I am forced to overlook.
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Old 09-11-2013, 06:30 PM   #10
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Re: Draft Studs with and without White Sleeve Glitch

I mean it sucks, but I don't see how it should be ANYWHERE near the top priority for CFM

-Sim Stats. without accurate sim stats, the entire thing is a waste. we don't get accurate numbers from cpu controlled teams, then what is the point of a new progression system. plus, it sucks having dumb stats

-the real game breaker. the draft classes(most) that have 75-82 speed corners with 88 str/tackling/hit power and the same low AGI/ACC. they are so slow, that passing on the cpu by year 4, is so laughable. they can't catch your slowest WR. its really pathetic, and now I can't play the CFM I played all the game in up to year 4 because most CPU teams are starting a generated player.

I see so many NEW threads on stuff like white sleeves, while very few seem to even notice the low speed corners.
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Old 09-11-2013, 07:08 PM   #11
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Re: Draft Studs with and without White Sleeve Glitch

Quote:
Originally Posted by ajk49er
I mean it sucks, but I don't see how it should be ANYWHERE near the top priority for CFM

-Sim Stats. without accurate sim stats, the entire thing is a waste. we don't get accurate numbers from cpu controlled teams, then what is the point of a new progression system. plus, it sucks having dumb stats

-the real game breaker. the draft classes(most) that have 75-82 speed corners with 88 str/tackling/hit power and the same low AGI/ACC. they are so slow, that passing on the cpu by year 4, is so laughable. they can't catch your slowest WR. its really pathetic, and now I can't play the CFM I played all the game in up to year 4 because most CPU teams are starting a generated player.

I see so many NEW threads on stuff like white sleeves, while very few seem to even notice the low speed corners.
Scouted a receiver, he had a B rating for speed, drafted him, 70 speed was his rating. Just plain dumb.
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Old 09-11-2013, 10:30 PM   #12
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Re: Draft Studs with and without White Sleeve Glitch

Is EA aware of the Captain patches and white sleeve issues?

Has anyone tweeted this to Looman?
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Old 09-12-2013, 08:41 AM   #13
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Re: Draft Studs with and without White Sleeve Glitch

ill just add people as i come across them
Connor Falcon does not have the glitch
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Old 09-12-2013, 09:02 AM   #14
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Re: Draft Studs with and without White Sleeve Glitch

Quote:
Originally Posted by kpkpkp
Is EA aware of the Captain patches and white sleeve issues?

Has anyone tweeted this to Looman?
I have tweeted to him and the EA Madden twitter and neither have replied.

I say we keep bombarding them....a lot.
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Old 09-12-2013, 10:47 AM   #15
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Re: Draft Studs with and without White Sleeve Glitch

Has anyone tried adding sleeves to these glitched players to see if they have the opposite effect?
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Old 01-01-2014, 09:17 PM   #16
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Re: Draft Studs with and without White Sleeve Glitch

I've been looking for a more comprehensive list that includes all players with sleeves so I can try to avoid them. Maybe we can get this thread going again? Or has somebody compiled this information already?
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