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So pre-existing injuries is still broken

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Old 09-13-2013, 02:59 PM   #1
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So pre-existing injuries is still broken

After today's roster update I thought the pre-existing injuries was going to be fixed or corrected, whichever it is. Will it be corrected if and when the outdated default franchise roster is updated? i.e. Crabtree, Harvin, etc.

Right now Terrell Suggs is the only one even on the injury list.
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Old 09-13-2013, 03:10 PM   #2
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Re: So pre-existing injuries is still broken

Wow smh. Thought for sure they fixed it this week.
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Old 09-13-2013, 03:34 PM   #3
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Re: So pre-existing injuries is still broken

This is the reason I've been waiting. I'm more than slightly pissed off now.
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Old 09-13-2013, 03:39 PM   #4
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Re: So pre-existing injuries is still broken

Seriously... Players aren't on IR like the list showed?
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Old 09-13-2013, 03:42 PM   #5
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Re: So pre-existing injuries is still broken

im guessing crabtree and manningham are on pup and therefore niether count to roster or are on IR? they have to do something about that someday
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Old 09-13-2013, 03:47 PM   #6
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Re: So pre-existing injuries is still broken

Quote:
Originally Posted by Ueauvan
im guessing crabtree and manningham are on pup and therefore niether count to roster or are on IR? they have to do something about that someday
At least have them as injured so you can chose whether to IR themself. is it that hard? Lattimore isn't playing this year but I have to carry him now. Moody was IR'd this week but he's not on the IR.

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Old 09-13-2013, 04:08 PM   #7
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Re: So pre-existing injuries is still broken

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Originally Posted by ajra21
This is the reason I've been waiting. I'm more than slightly pissed off now.
Seriously though. Its beyond frustrating, how could this be overlooked and not discovered in testing....
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Old 09-13-2013, 04:41 PM   #8
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Re: So pre-existing injuries is still broken

I'm gonna move Crabtree, Mario, Carradine, Dial and the rest of the injured Niners to RB. Then I'll put injuries to 90 and pound them all to hurt them. Then I'll IR them. Then after the SB, I'll put them back to their real position. This should work right?
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