This is all based on Online experience
All these seem random but consistent in any game.
1. Interception returns
Why can a 80 something speed LB or S return a pick for a touchdown in a game while keeping a distance on the fast hb or wr chasing them? At the same time the other teams 90 something speed CB gets run down by a olineman? How can this happen?
2. You see games where one team is playing man D and the defense is locking down the routes even though the matchups favor the offense based on ratings. One teams AI is playing perfect while the others is playing dumb.
3. Why some games your whole defense will take bad angles on any given run play. Regardless if you called a good D play vs specific runs your defenders will take bad angles and run to a blocker, not blockshed and generally play slower. Most of the game it feels like its you one user controlled player vs the other offense.
Ive read in the past that every animation is a dice roll and the ratings are factor in odds. I dont believe this because during games when things are working its stays pretty consistent. It seems more like the logic is decided 1 time as the game loads and stays that way.
Ive always wanted to ask a Dev this.
Years ago in a online league we had one guy that would tear it up with Ahman Green and basically 3 plays. Now if the game started and his plays were being stopped.. the defnse was doing its job ect a "random disconnect" would seem happen everytime lol.
Restarting the game and next thing you know his 3 plays are tearing it up. The defense is playing dumb and slower.
So is this dice roll a one time deal? When a game starts are certain aspects like overall defense AI, blocking, team speed ect determined?
Some games are great but to many seem to be decided on 3 things I listed above that you have no control over and shouldnt happen based on players ratings.
Anyone agree? Or am I just crazy?