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  • #1
    macbranson
    Pro
    • Sep 2011
    • 567

    Traits


    What traits do you guys focus on improving? In my franchise, I focus on Big Hitter and High Motor on my defensive players and focus on Clutch for my offensive guys. I also try to improve Consistency all around. All three of my starting linebackers and both safeties are big hitters with high motors. I've noticed that on defense, my players swarm the ball carrier and punish anyone coming over the middle of the field. I'm not sure if it's the High Motor trait or what, but whenever the ball carrier gets tackled, there's like 3, 4 or even 5 guys surrounding the ball carrier. My team's great at stopping the run and making tackles, just have to work on my pass defense.
  • #2
    josefrees
    Rookie
    • Sep 2012
    • 245

    Re: Traits


    Re: Traits

    I pretty much get every trait.

    Comment

    • #3
      SebsterDos
      Rookie
      • Aug 2013
      • 105

      Re: Traits


      Re: Traits

      What does high motor do?
      Twitch.tv/SebsterDosUno

      Comment

      • #4
        ajra21
        MVP
        • Oct 2011
        • 2170

        Re: Traits


        Re: Traits

        Originally posted by SebsterDos
        What does high motor do?
        it refers to a player's ability/desire to chase down a player and keep playing until the end of the down. for instance, justin smith has it. if the run goes away from him he'll keep chasing the RB down.

        basically, it means the player doesn't give up.

        Comment

        • #5
          Radiant1
          Rookie
          • Jan 2006
          • 115

          Re: Traits


          Re: Traits

          What does the predictability trait do? That sounds more negative than positive to me. Why would you want to be predictable on the field?

          Comment

          • #6
            SebsterDos
            Rookie
            • Aug 2013
            • 105

            Re: Traits


            Re: Traits

            Thank you, and I believe that predictability has to do with a player's acceptance of the contract you offer them, i.e. if a player is a yes for predictability and you give them what they expect when trying to (re)sign them, they will say yes. If they are a no for predictability, then they might not sign that, even though that's what they expect. So this is only really applicable to coach and owner mode, pretty much useless in player mode.
            Twitch.tv/SebsterDosUno

            Comment

            • #7
              macbranson
              Pro
              • Sep 2011
              • 567

              Re: Traits


              Re: Traits

              I don't believe that Predictability is a player Trait. I've seen it listed under attributes, not traits. And I was also wondering what kind of an attribute that was. I don't really understand what it's for.

              I think the High Motor and Big Hitter traits are the most important for defensive players. Big Hits will knock a ton of passes incomplete and a High Motor will make your team's run defense a million times better. Try getting both of those attributes for at least all of your starting linebackers and you'll see a world of difference.
              Last edited by macbranson; 01-02-2014, 08:59 PM.

              Comment

              • #8
                SebsterDos
                Rookie
                • Aug 2013
                • 105

                Re: Traits


                Re: Traits

                I dont know if it is an attribute or a trait, but I know for sure that what I explained is what it does.
                Twitch.tv/SebsterDosUno

                Comment

                • #9
                  Radiant1
                  Rookie
                  • Jan 2006
                  • 115

                  Re: Traits


                  Re: Traits

                  Originally posted by macbranson
                  I don't believe that Predictability is a player Trait. I've seen it listed under attributes, not traits. And I was also wondering what kind of an attribute that was. I don't really understand what it's for.

                  I think the High Motor and Big Hitter traits are the most important for defensive players. Big Hits will knock a ton of passes incomplete and a High Motor will make your team's run defense a million times better. Try getting both of those attributes for at least all of your starting linebackers and you'll see a world of difference.
                  It's a trait. You have the ability to purchase it just like clutch and all the other traits. I didn't know what it was for though

                  Comment

                  • #10
                    HollaMV7
                    Rookie
                    • Dec 2013
                    • 263

                    Re: Traits


                    Re: Traits

                    For DBs why would you want to go from Aggressive to Conservative? I would think that would mean less INTs. Also regarding High Motor and Big Hitter, I don't think all defensive players can get those only certain positions.

                    Comment

                    • #11
                      macbranson
                      Pro
                      • Sep 2011
                      • 567

                      Re: Traits


                      Re: Traits

                      Originally posted by HollaMV7
                      For DBs why would you want to go from Aggressive to Conservative? I would think that would mean less INTs. Also regarding High Motor and Big Hitter, I don't think all defensive players can get those only certain positions.
                      I'm guessing Aggressive players go for the ball when they're not in a position to make the play and may lead to a big play. A Conservative player would have better judgement as to when to go for the ball, when to go for the deflection and when to go for the tackle.

                      As far as Big Hitter, I know that every defensive player has that option available for XP purchase. I'm not sure about High Motor, though. I know it's available for safeties, linebackers and defensive linemen. I'm not sure about CBs, but it prbly is.
                      Last edited by macbranson; 01-09-2014, 01:18 AM.

                      Comment

                      • #12
                        shanech24
                        Rookie
                        • Jan 2014
                        • 137

                        Re: Traits


                        Re: Traits

                        On the tuck and trait, why would it cost 5,000 XP to go from often to sometimes

                        When it says the trait increases the chance you'll take off and run ...

                        Going from often to sometimes is an upgrade ?

                        Anyone ?


                        Sent from my iPhone using Tapatalk

                        Comment

                        • #13
                          macbranson
                          Pro
                          • Sep 2011
                          • 567

                          Re: Traits


                          Re: Traits

                          Most QBs who run often, do so because they can't find an open receiver. If your QB is running a lot, it's usually because he's unable to read a defense well and locate open receivers. Optimally, if a QB is mobile, you want him to have a balance of being able to complete passes and knowing when to run. Colin Kaepernick's performance against Green Bay is a great example. He was able to move the ball effectively passing it, but took a few opportunities to run the ball and gain significant yardage. Basically, a QB who runs often hasn't developed his passing skills. So a QB who only runs sometimes is better because he can beat you with his arm or his legs. But if you're playing the game, don't waste your XP on that trait. You control how often you want to run with your QB, so that trait is a complete waste of XP.
                          Last edited by macbranson; 01-09-2014, 09:05 AM.

                          Comment

                          • #14
                            shanech24
                            Rookie
                            • Jan 2014
                            • 137

                            Re: Traits


                            Re: Traits

                            I am asking for a Coach league setting and for the player - Russell Wilson

                            We all know he has skills with his feet but he NEVER runs in the game


                            Sent from my iPhone using Tapatalk

                            Comment

                            • #15
                              shanech24
                              Rookie
                              • Jan 2014
                              • 137

                              Re: Traits


                              Re: Traits

                              Increasing the chances - as the description shows goes against what you said. Anyone else have an idea?




                              Sent from my iPhone using Tapatalk

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