What traits do you guys focus on improving? In my franchise, I focus on Big Hitter and High Motor on my defensive players and focus on Clutch for my offensive guys. I also try to improve Consistency all around. All three of my starting linebackers and both safeties are big hitters with high motors. I've noticed that on defense, my players swarm the ball carrier and punish anyone coming over the middle of the field. I'm not sure if it's the High Motor trait or what, but whenever the ball carrier gets tackled, there's like 3, 4 or even 5 guys surrounding the ball carrier. My team's great at stopping the run and making tackles, just have to work on my pass defense.
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#4
Re: Traits
Re: Traits
it refers to a player's ability/desire to chase down a player and keep playing until the end of the down. for instance, justin smith has it. if the run goes away from him he'll keep chasing the RB down.
basically, it means the player doesn't give up.Comment
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#6
Re: Traits
Re: Traits
Thank you, and I believe that predictability has to do with a player's acceptance of the contract you offer them, i.e. if a player is a yes for predictability and you give them what they expect when trying to (re)sign them, they will say yes. If they are a no for predictability, then they might not sign that, even though that's what they expect. So this is only really applicable to coach and owner mode, pretty much useless in player mode.Twitch.tv/SebsterDosUnoComment
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#7
Re: Traits
Re: Traits
I don't believe that Predictability is a player Trait. I've seen it listed under attributes, not traits. And I was also wondering what kind of an attribute that was. I don't really understand what it's for.
I think the High Motor and Big Hitter traits are the most important for defensive players. Big Hits will knock a ton of passes incomplete and a High Motor will make your team's run defense a million times better. Try getting both of those attributes for at least all of your starting linebackers and you'll see a world of difference.Last edited by macbranson; 01-02-2014, 08:59 PM.Comment
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#8
Re: Traits
Re: Traits
I dont know if it is an attribute or a trait, but I know for sure that what I explained is what it does.Twitch.tv/SebsterDosUnoComment
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#9
Re: Traits
Re: Traits
It's a trait. You have the ability to purchase it just like clutch and all the other traits. I didn't know what it was for thoughI don't believe that Predictability is a player Trait. I've seen it listed under attributes, not traits. And I was also wondering what kind of an attribute that was. I don't really understand what it's for.
I think the High Motor and Big Hitter traits are the most important for defensive players. Big Hits will knock a ton of passes incomplete and a High Motor will make your team's run defense a million times better. Try getting both of those attributes for at least all of your starting linebackers and you'll see a world of difference.Comment
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#11
Re: Traits
Re: Traits
I'm guessing Aggressive players go for the ball when they're not in a position to make the play and may lead to a big play. A Conservative player would have better judgement as to when to go for the ball, when to go for the deflection and when to go for the tackle.
As far as Big Hitter, I know that every defensive player has that option available for XP purchase. I'm not sure about High Motor, though. I know it's available for safeties, linebackers and defensive linemen. I'm not sure about CBs, but it prbly is.Last edited by macbranson; 01-09-2014, 01:18 AM.Comment
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#13
Re: Traits
Re: Traits
Most QBs who run often, do so because they can't find an open receiver. If your QB is running a lot, it's usually because he's unable to read a defense well and locate open receivers. Optimally, if a QB is mobile, you want him to have a balance of being able to complete passes and knowing when to run. Colin Kaepernick's performance against Green Bay is a great example. He was able to move the ball effectively passing it, but took a few opportunities to run the ball and gain significant yardage. Basically, a QB who runs often hasn't developed his passing skills. So a QB who only runs sometimes is better because he can beat you with his arm or his legs. But if you're playing the game, don't waste your XP on that trait. You control how often you want to run with your QB, so that trait is a complete waste of XP.Last edited by macbranson; 01-09-2014, 09:05 AM.Comment

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