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Need help please, Speed vs. acceleration for a RB?

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  • #1
    Slyone14
    MVP
    • Dec 2011
    • 1036

    Need help please, Speed vs. acceleration for a RB?


    So, I drafted a story line rb, who has 79 speed, but 89 acceleration, a guy who is a power back with high str/stiff arm/trucking. But im worried about his speed, but I really like this guy.

    Could someone please, explain to me, for a rb, in madden 25, what speed vs acceleration is, and how it affects a RB? Also, will this guy be able to be effective?

    Just looking for some clarification on these two stats please. Thank you again
  • #2
    Carthoss
    Rookie
    • Nov 2013
    • 57

    Re: Need help please, Speed vs. acceleration for a RB?


    Re: Need help please, Speed vs. acceleration for a RB?

    Acceleration is important but speed is of no use whatsoever. You cannot run away from slower players.
    My 99 speed rb was caught from behind by Peyton Manning so speed is irrelevant

    Comment

    • #3
      Playmakers
      Hall Of Fame
      • Sep 2004
      • 15419

      Re: Need help please, Speed vs. acceleration for a RB?


      Re: Need help please, Speed vs. acceleration for a RB?

      Originally posted by Carthoss
      Acceleration is important but speed is of no use whatsoever. You cannot run away from slower players.
      My 99 speed rb was caught from behind by Peyton Manning so speed is irrelevant
      have you ever considered tweaking the threshold slider or your just content with the way things are for you?
      NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
      https://forums.operationsports.com/f...s-dynasty.html

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      • #4
        cusefan74
        MVP
        • Jul 2010
        • 2408

        Re: Need help please, Speed vs. acceleration for a RB?


        Re: Need help please, Speed vs. acceleration for a RB?

        If he is a power back don't worry about the speed. You aren't going to get the great big long runs very often, but he will get you some nice inside runs the speed guys can't get. I love power backs, I just keep pounding them in there all game long and usually late in the 3rd quarter I start to see bigger runs.

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        • #5
          nopassmegot
          Banned
          • Jun 2014
          • 1

          Re: Need help please, Speed vs. acceleration for a RB?


          Re: Need help please, Speed vs. acceleration for a RB?

          good,I just keep pounding them in there all game long and usually late in the 3rd quarter I start to see bigger runs.

          Comment

          • #6
            Slyone14
            MVP
            • Dec 2011
            • 1036

            Re: Need help please, Speed vs. acceleration for a RB?


            Re: Need help please, Speed vs. acceleration for a RB?

            Originally posted by cusefan74
            If he is a power back don't worry about the speed. You aren't going to get the great big long runs very often, but he will get you some nice inside runs the speed guys can't get. I love power backs, I just keep pounding them in there all game long and usually late in the 3rd quarter I start to see bigger runs.

            Good news, you might know the rb I speak of, I drafted him, Demarquis Scott, from Lsu. He is a strong power back. First game, I did horrible, but after reading this I see why. I kept trying to run on the outside, which didn't work.

            So, I'm gonna try to just run it up middle the entire game.

            Btw, ive seen his story like 4 times, and each time he gets injured after rushing 220 yards. Then he comes back tentative. Has ANyone seen or heard of a different from him??

            Ty again

            Comment

            • #7
              Carthoss
              Rookie
              • Nov 2013
              • 57

              Re: Need help please, Speed vs. acceleration for a RB?


              Re: Need help please, Speed vs. acceleration for a RB?

              Originally posted by Playmakers
              have you ever considered tweaking the threshold slider or your just content with the way things are for you?
              I have had this conversation on probably 5 different threads, sliders do nothing for this issue. I have put it down to 1 and also at 100. You cannot run away from defenders.
              I just watched my LT chase down a CPU CB with90 speed and tackle him from directly behind.

              This is one issue they really need to fix in Madden 15

              Comment

              • #8
                oneamongthefence
                Nothing to see here folks
                • Apr 2009
                • 5686

                Re: Need help please, Speed vs. acceleration for a RB?


                Re: Need help please, Speed vs. acceleration for a RB?

                Originally posted by Slyone14
                Good news, you might know the rb I speak of, I drafted him, Demarquis Scott, from Lsu. He is a strong power back. First game, I did horrible, but after reading this I see why. I kept trying to run on the outside, which didn't work.

                So, I'm gonna try to just run it up middle the entire game.

                Btw, ive seen his story like 4 times, and each time he gets injured after rushing 220 yards. Then he comes back tentative. Has ANyone seen or heard of a different from him??

                Ty again
                power backs are great because they usually fall forward and pick up a few extra yards. Speed backs tend to fall back when they're hit. also acceleration is better because you can burst through the whole quicker so you can get tthrough the line quicker. Speed is good when getting into the secondary. but if you can get the linebackers consistently you have a very successful run game. And that's how acceleration is better thAn speed when it comes to rbs.
                Because I live in van down by the river...

                Comment

                • #9
                  khaliib
                  MVP
                  • Jan 2005
                  • 2885

                  Re: Need help please, Speed vs. acceleration for a RB?


                  Re: Need help please, Speed vs. acceleration for a RB?

                  Originally posted by Carthoss
                  I have had this conversation on probably 5 different threads, sliders do nothing for this issue. I have put it down to 1 and also at 100. You cannot run away from defenders.
                  I just watched my LT chase down a CPU CB with90 speed and tackle him from directly behind.

                  This is one issue they really need to fix in Madden 15
                  Don't know what threads you've had these discussions in, but I would say visit some of the NCAA Editor threads as there are in-depth discussions on ratings and how they impact in this area.

                  It's not that the sliders don't work, Play has uploaded videos that showcase that they do.

                  It's just that there are certain ratings and variables dealing with Default rosters that prevent some from seeing the major change that they would like to see out of the sliders.

                  Not knowing the ratings of both those in your example, that 90 speed may have a very small Stamina Meter Tank (PSTM in Player tab), where as, the OL may be rated higher.

                  This would allow him to catch that 90 speed, esp since OL are rated high in Speed/Acceleration as well.

                  Because Stamina does affect ratings, this is one scenario that would drive what happened.

                  Not discussing whether it should or shouldn't happen, but having some understanding of how Ratings and Sliders work with each other, helps us to edit to eliminate this from happening if we don't see enough of a change with Sliders.

                  Also, keep in mind of the Speed/Acc ratings window we're dealing with.

                  You can't look at from a 0-99 scale because very few players are given ratings below 55 for Speed and 65 for Acceleration.

                  This means that we're really operating on about a 45 pt Speed differential scale and about a 35 pt Acceleration differential scale.

                  This is a very small scale to working with and is the reason why there isn't a very significant difference within 15 pt gap (ie 80'sh speed and 90'sh speed).

                  I believe the Speed Threshold expands this differential slightly, but not on the scale many would prefer to see.


                  Major note:
                  The Stamina Meter (PSTM) is done in reverse.
                  Meaning most players are rated 0 = (full meter) to about 40.
                  This causes Stamina to be voided during gameplay because everyone has a full meter to work with.

                  Couple the small scale and that few actually tire do to how Stamina/Stamina Meter ratings are done adn we get a lot of your example going on.

                  I hated seeing my OL running stride for stride with my 95+ Speed rated RB to the the endzone.

                  So I set all OL Stamina to 50 and "0" for the Stamina Meter.
                  They now tire very fast on a play and no longer are running down the field like some streaker.
                  It has worked the same when they've become defenders chasing on fumbles/int's.
                  Last edited by khaliib; 06-22-2014, 10:37 PM.

                  Comment

                  • #10
                    Carthoss
                    Rookie
                    • Nov 2013
                    • 57

                    Re: Need help please, Speed vs. acceleration for a RB?


                    Re: Need help please, Speed vs. acceleration for a RB?

                    Originally posted by khaliib
                    Don't know what threads you've had these discussions in, but I would say visit some of the NCAA Editor threads as there are in-depth discussions on ratings and how they impact in this area.

                    It's not that the sliders don't work, Play has uploaded videos that showcase that they do.

                    It's just that there are certain ratings and variables dealing with Default rosters that prevent some from seeing the major change that they would like to see out of the sliders.

                    Not knowing the ratings of both those in your example, that 90 speed may have a very small Stamina Meter Tank (PSTM in Player tab), where as, the OL may be rated higher.

                    This would allow him to catch that 90 speed, esp since OL are rated high in Speed/Acceleration as well.

                    Because Stamina does affect ratings, this is one scenario that would drive what happened.

                    Not discussing whether it should or shouldn't happen, but having some understanding of how Ratings and Sliders work with each other, helps us to edit to eliminate this from happening if we don't see enough of a change with Sliders.

                    Also, keep in mind of the Speed/Acc ratings window we're dealing with.

                    You can't look at from a 0-99 scale because very few players are given ratings below 55 for Speed and 65 for Acceleration.

                    This means that we're really operating on about a 45 pt Speed differential scale and about a 35 pt Acceleration differential scale.

                    This is a very small scale to working with and is the reason why there isn't a very significant difference within 15 pt gap (ie 80'sh speed and 90'sh speed).

                    I believe the Speed Threshold expands this differential slightly, but not on the scale many would prefer to see.


                    Major note:
                    The Stamina Meter (PSTM) is done in reverse.
                    Meaning most players are rated 0 = (full meter) to about 40.
                    This causes Stamina to be voided during gameplay because everyone has a full meter to work with.

                    Couple the small scale and that few actually tire do to how Stamina/Stamina Meter ratings are done adn we get a lot of your example going on.

                    I hated seeing my OL running stride for stride with my 95+ Speed rated RB to the the endzone.

                    So I set all OL Stamina to 50 and "0" for the Stamina Meter.
                    They now tire very fast on a play and no longer are running down the field like some streaker.
                    It has worked the same when they've become defenders chasing on fumbles/int's.
                    Interesting I will give that a try.
                    This should never have been an issue though, surely the testers saw these issues.

                    Comment

                    • #11
                      Robrain
                      Rookie
                      • Apr 2013
                      • 208

                      Re: Need help please, Speed vs. acceleration for a RB?


                      Re: Need help please, Speed vs. acceleration for a RB?

                      Originally posted by Carthoss
                      Interesting I will give that a try.
                      This should never have been an issue though, surely the testers saw these issues.
                      Agreed, the average Madden player should never need to hunt down basically obscure programming mechanics on a random internet forum in order to be able to comprehend basic ratings like Speed and Stamina...

                      Comment

                      • #12
                        khaliib
                        MVP
                        • Jan 2005
                        • 2885

                        Re: Need help please, Speed vs. acceleration for a RB?


                        Re: Need help please, Speed vs. acceleration for a RB?

                        Originally posted by Robrain
                        Agreed, the average Madden player should never need to hunt down basically obscure programming mechanics on a random internet forum in order to be able to comprehend basic ratings like Speed and Stamina...
                        The problem with this thought is that even with Speed and Acceleration, "EVERY" gamer will interpret what it should look like during gameplay to identity with their interpretation of Realism.

                        It's generalized and we adjust according.
                        Through testing, the community gains insight into how to manipulate the ratings/sliders to try and meet each gamers demands.

                        To be honest, had not it been for community guys like Playmaker and GotMadSkillz, I would still be in the camp of complaining about what's wrong and all my dislikes.

                        But they lead me to dig/test/learn how comprehending how ratings/sliders work and impact my gameplay experience due to how animations play out.

                        Comment

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