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Last-Gen Impressions Thread (360/PS3)

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Old 08-31-2014, 09:21 AM   #89
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Re: Past-Gen Impressions Thread (360/PS3)

This game is good but it could be a lot better with a few fixes in these areas IMO.

1. Tone down the push the Guards get on the DTs. They consistently knock them off the line making short yardage far too easy to convert.

2. Fix the sliders. From what I can tell user run blocking, user WR catch and user INT sliders do nothing. Drop WR catch to 0 and they still catch almost everything. Where is the testing on this stuff? EA needs to add one game changer whose sole purpose is to test sliders. The current ones don't even look at them.

3. Create a bigger gap between bad and good QBs. Robo QB is alive and well on AP and all-madden. The new inaccuracies never appeared on the PS3. With QB accuracy at 3 for both it gets a lot better but why do we have to go to such extremes?

Fix the first two and I will be really happy. The graphics, physics and presentation are the best ever on PS3. Haven't checked out franchise yet though.
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Old 08-31-2014, 04:18 PM   #90
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Re: Past-Gen Impressions Thread (360/PS3)

Aaaargh. RoboQB does get quite frustrating fast especially in CM.

Doesnt seem like traits are triggering either. Sacked Eli quite a bit and didnt see his force passes or sense pressure, etc, change. In previous years you would see on the pause menu when a trait changed during the game. The QBs are really holding the quality of the game back imo.

Of note, im actually able to hit deep balls with Stafford for once. Not enough for my liking, but they're there. Deep balls do get underthrown or hang quite a bit still resulting in INTs

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Old 08-31-2014, 05:24 PM   #91
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Re: Past-Gen Impressions Thread (360/PS3)

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Originally Posted by Veditor
The Salary cap is off, BUT to sign certain players you need to give them bonuses and that comes from your revenue, if you don't make money you can't give bonuses which means some players no matter how much you pay them won't sign with you without a bonus. You can put bonus at zero and max out the salary and see if they sign then. Bonuses as far as I can tell never played a strong part in madden until 13 when the whole connected career mode was implemented, where bonuses came directly from your revenue, I think it always did though. I may be mistaken but connected franchise ways more heavily on you giving bonuses than any previous franchise mode.
If you have a copy of Madden 25, customize the rosters before launching into CFM and release a few high profile players into the FA pool. Once you've done that, start a new CFM and try signing those players (with Salary Cap disabled). I guarantee that you will be able to sign them, regardless of signing bonus (even if it places your funds in the negative). Now try the same process in Madden 15; it won't work.

Sure, signing bonuses being deducted from your overall revenue is "realistic", but disabling the salary cap isn't realistic, so why is this rule still imposed on those who disable the salary cap? The whole premise of disabling the salary cap is having unlimited funds. There is no possibility of doing a fantasy draft or rebuilding a franchise that desperately needs a new stadium without having to watch your starters leave in mass exodus at the start of the second season, in Madden 15. This is a game-breaking flaw. EA has never really managed to get the salary cap feature tuned correctly, mostly because contracts aren't as one-dimensional as an overall value and a signing bonus. There are incentives, clauses, etc that help protect teams from reaching beyond their cap. They removed the option for back-ended contracts in Madden 25 and that was really the final nail in the coffin for a salary cap enabled CFM.

Last edited by Orbit Storm; 08-31-2014 at 05:55 PM.
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Old 09-01-2014, 06:16 AM   #92
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Re: Past-Gen Impressions Thread (360/PS3)

but the entire bonus isnt taken from a teams account at that point? the salary cap is linked to share of tv revenue irl iirc? the game is using the total bonus decrease from cash as a type of escrow? and in reality bonus isnt taken in entireity when the deal is signed? although the game is assuming everything is a signing bonus.

this is part of my concern with the owner mechanics, salaries and tv revenue (not in madden this iteration) should cancel each other out. the real financial bit is revenue from tickets/kit etc less stadium costs, staff etc
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Old 09-01-2014, 01:36 PM   #93
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Re: Past-Gen Impressions Thread (360/PS3)

How the heck do we not have a stick impressions thread here? Last gen has quickly become the red-headed stepchild that none of the admins here seem to cares about.
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Old 09-02-2014, 10:55 AM   #94
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Re: Past-Gen Impressions Thread (360/PS3)

I don't know what it is but I like the 360 version better then the X1 version. To me the game play plays better . The x1 version , hands down looks a 1000x better but it feel loose for some reason. I think I am good with the 360 version so I won't be going to next Gen for awhile.
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Old 09-02-2014, 03:50 PM   #95
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Re: Past-Gen Impressions Thread (360/PS3)

Alright I cant deal with the RoboQbs anymore. They are simply way too accurate for me to enjoy the game fully. Its a personal deal breaker for me, especially with how much I like everything else going on around the QBs.

Oerhaos ill revisit in a few months if a title update tunes them at all. For now its back to ncaa and fifa for me.

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Old 09-02-2014, 10:19 PM   #96
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Re: Past-Gen Impressions Thread (360/PS3)

Quote:
Originally Posted by LionsFanNJ
Alright I cant deal with the RoboQbs anymore. They are simply way too accurate for me to enjoy the game fully. Its a personal deal breaker for me, especially with how much I like everything else going on around the QBs.

Oerhaos ill revisit in a few months if a title update tunes them at all. For now its back to ncaa and fifa for me.

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have u tried sliders?

i have my QB accuracy at 3 now and WR catching at 35. the last couple games i played with QB accuracy at 1 and RG3 was 14-30, matt ryan was 30-52, and matt cassell was 9-20.
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