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Madden 16 past gen improvements thread

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Old 09-17-2015, 03:18 AM   #57
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Re: Madden 16 past gen improvements thread

i play 13 min 20 sec and i get 115 to 125 plays inc sack but excluding punts and fgs/kos
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Old 09-18-2015, 06:06 PM   #58
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Re: Madden 16 past gen improvements thread

I'm curious, did they update First Energy Stadium from last year? I saw they did in the PS4/XBOne version. Haven't seen anything from the last-gen version.
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Old 09-19-2015, 02:04 PM   #59
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Re: Madden 16 past gen improvements thread

Can someone ask what the default difficulty setting should be played on against the cpu on the 360 version? I have heard in past madden games that Pro is the default but all-pro is use in tournaments. Also heard in the past that on Pro difficulty the computer doesnt take over situations like on all-pro and madden that on Pro they are suppose to play to their ratings. Can anyone confirm this with a developer?
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Old 09-19-2015, 03:14 PM   #60
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Re: Madden 16 past gen improvements thread

I've never played below all pro difficulty but I can tell you all madden boosts the cpu to be overly competitive (which some years is needed). I've always found all pro to be a nice medium between difficulty and players playing like they are rated. You'll find varying opinions on that though. It all comes down to your skill level and a good slider set
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Old 09-19-2015, 03:48 PM   #61
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Re: Madden 16 past gen improvements thread

Ive noticed M16 All-Pro is more difficult than M15. The lower rated players play like lower rated players, at least on the human controlled side. Not sure with the CPU lower players yet.
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Old 09-23-2015, 07:24 PM   #62
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Re: Madden 16 past gen improvements thread

Just played 4 preseason games and the first week on Pro with 10min qrts accl. clock on. This years Pro feels like last years All-Pro. they must have upgraded the difficulty or tuned the computer play better. Pro feels more balanced and now like it was on rookie like M15.
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