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What did they add to the Franchise Mode?

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Old 07-24-2004, 03:53 PM   #9
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Re: What did they add to the Franchise Mode?

im looking forward to all the franchise tags and all that...so much control....
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Old 07-24-2004, 08:34 PM   #10
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Re: What did they add to the Franchise Mode?

Quote:

mike586corleone said:
any news on the draft. they have had that same basic crappy draft for the last 4 years. a big event like the draft and ea seems to ignore it every year.




Improved Draft - A ticker, announcer and trading during the draft highlight our draft improvements.
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Old 07-24-2004, 09:25 PM   #11
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Re: What did they add to the Franchise Mode?

Change Player Positions - You can change the positions of players in Franchise every season now.



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Old 07-24-2004, 10:17 PM   #12
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Re: What did they add to the Franchise Mode?

i'm starting to get very excited for this game. i've been trying to go the espn route for a couple years now but i just can't seem to get into it, madden just keeps reeling me back in. this game is going be to incredible. i can't wait to check all of this new dynasty stuff out!
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Old 07-24-2004, 10:42 PM   #13
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Re: What did they add to the Franchise Mode?

JL: Free Agency has been completely re-done this year. It’s no longer just a highest bidder wins system. Now each player takes his situation with each suitor (will I start, who’s the coach, will they win, what’s their prestige) into account and then makes his decision. Money is important, but it’s only one piece of the puzzle from now on.

JL: All of the additions this year tie into owner mode. Morale affects your team prestige, while in turn prestige affects attendance, fan support and merchandise sales. While owner mode was a huge addition last year, this year we wanted to focus more on presentation and the players themselves. Every year we try to upgrade a major portion of franchise, ie owners, players. Wait until you see what we have in store for this year with the Storyline Central and Player Morale system

Phil Frazier: Storyline Central is a new addition to Franchise Mode this year that focuses on every story that is at the forefront in the NFL. The stories around your team now impact your team. If the rookie RB is pushing the veteran for playing time but not getting it, his morale will drop and it will affect his performance. You hear about the stories three different ways.

The first is the newspaper. Every team in Franchise has a newspaper from their local city that discusses only the stories that pertain to that team. We also feature USA Today, which is the franchise's national newspaper. In USA Today, the most important stories from the entire NFL appear.

The second part of Storyline Central is EA Sports Radio. We've added sports talk radio to Franchise, where host Tony Bruno breaks down the week's biggest stories. Each week's show includes call-ins, coach and player interviews, trivia questions and from time to time, Tony will rant about important issues in the NFL.

The last aspect of Storyline Central is email. Every week on your PDA, you'll receive emails about everything going on with your team. You will receive emails from players, coaches, general managers, the PR department, etc... If a player is upset about his playing time, you're definitely going to hear about it!


Many different factors are taken into account, including need for the player, team overall, money, team prestige, etc… There’s over 25 different factors in all, with varying weights. Yes you can overcome these factors with more cash sometimes, but not always, there are times that a player won’t sign with certain teams no matter what. The CPU AI was part of the re-design of the free agency system.

What changes have been made for player progression this year? Have you been able to find a way to prevent rating inflation without having veterans bottom out after a year as a backup? Is there still position-specific rating inflation, i.e., the problem with safeties and LB's all being rated 92 or higher after 5-10 years in franchise mode, and very few HB's rated about 85 at a similar point in time?

JL: The progression system has be re-written from the ground up. Yes the issues you mention have been addressed

Have you tweaked the problem of younger, much lower rated players getting put ahead of solid veterans on depth charts? This was a nice addition last year in principle, but many felt that it went too far.

JL: Yes, this has been tweaked. Position battles determine starters now.

(11) What kinds of incentives are in place for keeping veterans on your roster? Has "leadership" been introduced at all, and what are some of the new team chemistry aspects that will be in the game? Will veterans affect progression, like Brett Favre helping to groom his successor?

JL: Yes, we have the concept of NFL Icons that has been introduced this year and they play a huge role on your team. They affect free agency, morale, etc… Everything that happens to your team affects morale. From wins to losses, to how you treat your players all affects morale. While Favre doesn’t really affect the other player’s progression, players will factor in Brett Favre being on the team to sign on with the Packers

Yes, CPU teams trade during the draft, they trade amongst themselves and offer to user teams. The teams target a player and try to go after him if he’s high on their draft board. They’ll trade up or down to get him.

We asked them for clarification on this answer. Jeremy tells us that CPU teams will trade with each other and offer trades to user teams ONLY during the draft. Outside of the draft, trading will be as it is in 2004 -- no CPU initiation of trades. The trade block feature will be available at least during the regular season, but NOT during the off-season -- essentially as it is in 2004.

To their credit, while we do hope to have year-round CPU-CPU trading in the game at some point, this is a very good first step, especially when you consider that 90% of NFL trading, if not more, happens during the draft. Thanks guys!


Many people in the hard-core community griped that the GM aspects of franchise mode were too easy. What changes have been made in the following areas to make this more of a challenge: (a) Trading, (b) Contract signing, and (c) Free agency. Are there varying levels of difficulty, to appeal to a wider audience?

JL: We tweak and tune AI all of the time, but there aren’t varying levels of difficulty. We model franchise after the real NFL. As noted in other questions, some of these systems have been reworked dramatically

(17) We've heard you guys added franchise tags and restricted free agents, which is awesome. But, had you just added those without changing anything else, franchise tags would be kind of meaningless -- there's no time pressure to resign your own free agents in 2004, and players never walk away from negotiations, so there's no reason you'd ever tag a player. How was the "resign free agents" part of the offseason revamped so that these new additions make sense? Did you add a timer, similar to the period where you resign other team's free agents? Will players sometimes just walk away from the team, forcing you to use the franchise tag to keep them? Did you also add the ability to trade future draft picks, to make franchise tag compensation realistic?

JL: The reasoning behind franchise tags was because there are repercussions to having a player with really low morale. If a player’s morale drops below a certain level, they will either refuse to re-sign with the team once their contract is up or they will demand a trade if they are under contract. Placing the franchise tag on these players trumps them and keeps them on your team for one more year, albeit at a high price. As metioned in other questions, contract negotiations are all new, so this aspect has a big affect. We didn’t add a timer or future draft picks. We’d love the get the future picks thing some day

There was a problem in 2004 with certain positions in the draft being completely gone by the 3rd round or so -- in particular this happened at QB, HB, and WR. How was this problem addressed? Are there more players in the draft this year? Are there also more scouts to compensate for the increase in players?

JL: We’re tuning the draft logic this year to be more realistic. But, no, the same amount of players are in the draft due to memory limitations

(31) Say you move a player from HB to FB, with the new position changing feature. His rating will drop, we're told, because he's learning a new position, which makes sense. If you then move him back to HB, does his rating drop even more, or does he go back to his original HB rating? Or, were you guys really slick about it, and had his old position's rating (AWR in particular) slowly regress over time, so that his rating when you switch him back will depend on *when* you switch him back? Does switching teams have the same effect as switching positions, since he'll have to learn a new system? Also, can you cheat the salary cap by moving a guy to a totally different position, dropping his OVR as a result, signing him at the lower OVR, then moving him back?

JL: Unfortunately, we don’t have the capacity to store old ratings. We use the player rating formula to determine what his new rating will be based on his attributes. A player doesn’t become worse just because he switches teams in our view, while there is some adjustment, usually physical skills will overcome that. No on that cheat idea, clever thought though. He will not be the same player he was before if you change his position that much.
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Old 07-26-2004, 05:44 AM   #14
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Re: What did they add to the Franchise Mode?

Lets just hope everything is as it should be. I'm tipping it only takes one geek to f'k something up just like MVP and the lefty homer thing.
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Old 07-26-2004, 06:10 AM   #15
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Re: What did they add to the Franchise Mode?

the person who first saw that issue...must do a sinister laugh every night before he goes to bed...b/c he basically ruined the game for the entire online community
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Old 07-26-2004, 03:28 PM   #16
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Re: What did they add to the Franchise Mode?

Quote:

Sedge said:
Lets just hope everything is as it should be. I'm tipping it only takes one geek to f'k something up just like MVP and the lefty homer thing.




I been saying that since the first interview please dont Fck it up like ya did mvp
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