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I'm now convinced...A.I. is broken
This is a discussion on I'm now convinced...A.I. is broken within the Madden NFL Old Gen forums.
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10-14-2004, 10:02 AM | #41 | ||||||||||||||||||||||||
Rookie
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Re: I'm now convinced...A.I. is broken
For example, I had one of those games last night. I decided to start a franchise with the Bears because they were rated 70 overall using the 9/16 EA roster update, and I use ninerdynasty's All Madden sliders. I was in week 7 if I recall correctly, playing against the 49ers. Great game, one of the best ever from a "sim football feel" perspective. I am leading 17-3 with about 8 minutes left in the 4th quarter. CPU punts deep into my zone, to about the 5 yard line. I signal fair catch and get my punt returner the heck out of there (or so I thought!), out to about the 15. The CPU gunner comes flying in, jumps in the air and swats the ball 10 yards backward to where my PR is standing surrounded by about 5 other CPU players. The ball, of course, hits my player then is jumped on by the CPU. I actually had to laugh, and filed it away in the "keep your PR more than 10 yards away" file. Of course the CPU scores. So, 17-10 now. Ensuing drive the CPU shuts me down on first and second down. So, like a twit I pass on third. Quick slant over the middle, ball hits my receiver in the hands, bounces straight sideways to be picked by the CPU's LB from his shoe tops. Needless to say, the CPU drives for the TD to tie it up 17-17. Ensuing kick off I fumble (of course). CPU recovers, I actually shut his offense down this time and the CPU kicks the FG. 20-17 for the CPU now, with 3 minutes left. Next drive, I am shut down on first and second down. But I am running out of time as we approach the 2 minute warning. So, I'm thinking "I can't possibly turn it over 4 times in a row, can I?" I throw the third down pass to find out. The answer is "yes, apparently I can!". Pick. I shut the CPU down, he kicks the FG, it's now 23-17 at the 2 min warning. Last chance. I return the kick to about the 35, and proceed to drive quite effortlessly so I start to think, ok now I'll score a TD for the dramatic 24-23 win. But, all of a sudden the drive stalls at about the CPU's 30. So, it's third and 4 or 5. I throw a quick slant which hits my WR in the hands and falls to the ground. 4th and 5 now. Shotgun 5 WR. One of the slot receivers drags over the middle wide open! Oh baby! Throw the ball......hits the WR in the hands again.............and he drops it! I lose!! :y4: I don't mind losing, I'm actually getting use to it with the Bears. :y4: And, as I say, I don't believe in a "comeback code". But, 4 turnovers and 2 key drops to go from winning 17-3 to losing 23-17 in the last 8 minutes of the game makes you wonder what the heck just happened? Do combacks happen? Of course. Do turnovers and drops happen? Of course. Does this happen to me all the time in Madden. No. But, what makes me go hmmmmm is the change in "feel" of the game. From a 17-3 sim feeling game to a turnover fest in the last 8 minutes where I can't do anything at all. Does the CPU get a boost? Dunno, maybe. Does the CPU play a different style of game - ie. more strips, more aggressive play calling, etc. Maybe. Whatever the answer is, it sure was a different game the first 3 quarters than it was the last one. (Sorry for the length of the post). g22 |
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10-14-2004, 01:27 PM | #42 |
MVP
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Re: I'm now convinced...A.I. is broken
guiness, that feels precisely like a Bears loss!
I have seen that kind of stuff happen, just not consistently enough to convince me some bit of programming kicks in. I do think one disadvantage you face against the CPU is the hurry up. I sense that when the CPU goes to hurry up, they call plays from the whole playbook. You can't do that, you can only use your audibles. That gives the CPU offense a big advantage and I think leads to many late scores. |
10-14-2004, 02:54 PM | #43 | ||||||||||||||||||||||||
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Re: I'm now convinced...A.I. is broken
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10-14-2004, 03:08 PM | #44 | ||||||||||||||||||||||||
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Re: I'm now convinced...A.I. is broken
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10-14-2004, 03:12 PM | #45 | ||||||||||||||||||||||||
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Re: I'm now convinced...A.I. is broken
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10-14-2004, 07:20 PM | #46 |
MVP
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Re: I'm now convinced...A.I. is broken
Reading this debate over the past few days, I've noticde a trend: People who get the dreaded comeback AI say it happens when they get a big lead. Here's my take: You know how when your offense is constantly getting 3 and out's how your defense tires out because they never get more than a minute or so's rest... Well this can also happen if your offense scores within a minute or two every time you have the ball, especially if your opponent can move up the field a bit before you force them to punt. Another thing is that if you've been playing a certain style for three quarters on defense and it has worked well, you can't keep calling the same plays and expect it to keep working. This happens in real games as well. If your cover 2 is so effective that you just keep going to it, your opponent will adjust and you will get burned.
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10-15-2004, 07:46 AM | #47 | ||||||||||||||||||||||||||||||||||||||||||||||||
Rookie
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Re: I'm now convinced...A.I. is broken
It might be we are covering some ground though. -I THINK Madden 2004 had a slightly stronger comeback code than 2005 does. Guys, please back me up on this if you have the same feeling. It IS still there, but might be more hidden.. Maybe claims made beforehand that it was turned down are actually true. If this is the case, that would be a good development. Still not enough though. -I dont have NBA Live 2005 but it seems that game also had comeback logic turned down. (Not taken out yet), or at least there are ways to beat it. I got this from the Live forum:
Anyway, the verdict is still out. But this thread sure is an interesting one, keep it going! |
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10-15-2004, 11:21 AM | #48 |
Rookie
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Re: I'm now convinced...A.I. is broken
My $0.02...
I do believe there is comeback code built into the game, in the sense that the CPU offense does get at least an awareness boost when down late in the game. It's been in Madden for years and EA does it to keep games exciting for the mass audience. What I don't understand is why EA simply can't cater to the "hardcore" crowd by simply including a setting (whether its a difficulty setting or a arcade/normal/ultra-realistic option) where more NFL-like stats and gameplay results can be achieved. On "ultra-realistic", injuries (both minor and major, long-term ones) would happen at the NFL rate, QBs would throw more errant passes, kickers would be a little less accurate, the salary cap in franchise mode would be tighter, etc. Normal mode would be the current level of play in Madden, and arcade is self-explanatory. This wasy, you're satisfying your entire spectrum of customers as much as possible, without alienating any one group. We all know this can be done even with the current Madden engine (heck, just making the sliders more effective would accomplish most of the gameplay fixing). So, what's the problem?
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