The way I work the sliders is that I start on all madden default and play a few games and after a couple of games on default I make notes of things that I see need tweaking.
I then start a new set of games all in franchise mode since I believe that the cpu plays differently in franchise mode as oppose to play now.
During the next few games I start to tweak during the game whenever I see consistency in an issue. Tons of games are played in order to get the balance right.
Some things I do which I am sure some do as well but a lot do not is I always use the ask madden for offense and defense. I pick any of the 3 plays given and go from there. I look at it as me running the play that the OC calls.
Unless is something dumb like kicking a FG when I need inches then I just run one of the 3 plays given.
Please be advise that this is not required to use these sliders. That is just how I play and it does not mean you must.
I love the patch but the biggest issue gameplay wise is the easy amount of yards you can get with kick returns. I returned 3 straight kick offs for td's in the same game before half time.
It seems that the flaw is on the outside because the 2 gunners are always getting pancaked. Some tell me to let the cpu run for me which I would not do and others tell me to super sim which I also will not do. I hope that patch 2 fixes that but for now I have made the kick off coverage team a slight smidge better but what I mostly do now is return the ball down the middle. It is harder to do this and if I bust it then I know it was harder then just hitting the outside.
But you can let the cpu run for you or super sim. It is all up to how you want to handle it.
Running the ball has become way to easy after the patch so major changes needed to be made.
I am a firm believer that qb accuracy cannot be to low. When throwing an out pattern to a wide open receiver you get them to catch the ball over the shoulder or slightly behind them which makes the receiver lose momentum and it just kills any of the momentum.
at the set I have the slider at, I feel that you can accomplish simple wide open throws at the rate it would work.
I do not do sub sliders so please ask another member for that. The only sub slider I work with is the OL sub out which I have at 0 because I hate seeing offensive lineman coming out of drives.
These are for franchise mode only and not for play now. The reason is due to the fact that you can control the defensive aggresiveness of teams by choosing all 32 teams. I go back and forth on this with the default being 50. I put all teams at 10 or at times 0 because even at 10 they just blitz to much on 3rd downs which leaves the tight end wide open. See what works for you but I leave it at 0 and problem solved.
Game Options:
Play Call Style (HardCore) A must for better cpu challenge
Quarter Length (13 minutes)
Accelerated Clock (On)
Accelerated Clock Runoff (15 seconds): Gives me about 120 plays
Fatigue (58): Use your own sub sliders
Game Speed (Slow): This can be changed to very slow if you wish
Player Min Speed Threshold (44): Provides good speed difference
Penalties:
Offsides (100)
False Start (100)
Holding (53)
Face Mask (54)
Defensive Pass Inter (100)
Offensive Pass Inter (100)
KR/PR Interference (100)
Clipping (85)
Intentional Grounding (100)
Roughing the Passer (100)
Roughing the kicker (100)
Player Skill:
Passing (16) Overall
QB Accuracy (19) Lower will cause to many inaccurate passes.
Pass Blocking (13) Provides decent pocket time
WR Catching (30) Small amount of drops
Rushing (16) Overall
Broken Tackles (13) Enough to break some but not 7 man tackles
Run Blocking (16) Run game to strong after patch.
Fumbles (33) Fumbles increased after patch
Pass Defense (16) Overall
Reaction Time (0) The Human A.I defenders are to good to me.
Interceptions (0) Cuts down on tons of picks and will give you some
Pass Rushing (62) Is not about sacks. Is about pressure
Rush Defense (16) Overall
Reaction Time (0) Helps the cpu run game
Block Shedding (0) Challenges you to break blocks
Tackling (52) This will off set the cpu break tackle slider.
CPU Skill:
Passing
QB Accuracy (52) CPU throws deep more and less picks
Pass Blocking (4) To many rushed throws while hit
WR Catching (34) CPU still barely drops balls
Rushing
Broken Tackles (57) Allows the CPU to have a chance to gain yards
Run Blocking (100) This is not perfect but is the closest to help CPU
Fumbles (45) Lower will lead to many cpu fumbles.
Pass Defense
Reaction Time (47) Post Patch the cpu defense became weaker
Interceptions (0) CPU is better at picking off the qb
Pass Rushing (37) Good balance vs the human pass blocking set
Rush Defense
Reaction Time (60) Allows the CPU to react better vs the run
Block Shedding (52) Post Patch the human run blocking to good.
Tackling (48) Good balance vs power backs or small backs
Special Teams:
FG Power (49) Keeps most FG made between 45 and 52 yards
FG Accuracy (50) Back to default due to making to many kicks
Punt Power (50) Default is fine
Punt Accuracy (52) Allows for better ball placement
Kick Off Power (52) Puts ball at most times at the goal line
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