MI88's Cpu vs Cpu Sliders

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  • MI88
    Rookie
    • Aug 2009
    • 83

    #1

    MI88's Cpu vs Cpu Sliders

    After all this testing of sliders and I mean a lot of testing of sliders and other people sliders and then to find out it was this simple is funny and frustrating at the same time. These sliders have been tested on numerous play now games and 6 franchise games and I had good results on all of the games. Well here are the sliders:

    Hardcore
    12 min
    15 sec run off
    fatigue - default
    normal game speed
    speed threshold 50
    penalties - default
    sub in/sub out - default
    PLAYER SKILL - Pro
    CPU SKILL - 0 Sliders
    Special teams - default

    I encourage you to first try the sliders exactly as I have them. I have created two profiles with the same sliders and I start the game by putting the first controller on the home team and the second controller on the away team and after the coin toss I put both controllers in the middle and perform the kickoff after that the cpu will take over. This seems to matter as opposed to putting both controllers in the middle and starting the game that way.
    Last edited by MI88; 04-18-2010, 08:25 AM.
  • SonicZulu25
    Rookie
    • Jan 2009
    • 97

    #2
    Re: MI88's Cpu vs Cpu Sliders

    Originally posted by MI88
    After all this testing of sliders and I mean a lot of testing of sliders and other people sliders and then to find out it was this simple is funny and frustrating at the same time. These sliders have been tested on numerous play now games and 6 franchise games and I had good results on all of the games. Well here are the sliders:

    Hardcore
    12 min
    15 sec run off
    fatigue - default (really your preference)
    slow game speed
    speed threshold 50
    penalties - default
    PLAYER SKILL - CUSTOM
    PASSING - 0 (Which will make acc -100, pass block -100, catching - 100)
    RUSHING - 0 (Same thing here and so on)
    PASS DEFENSE - 0
    RUSH DEFENSE -0
    CPU SKILL - EVERYTHING 0
    Special teams - default

    I encourage you to first try the sliders exactly as I have them. I have created two profiles with the same sliders and I start the game by putting the second controller in the middle then the first controller in the middle and then pressing start on the first controller. Please provide feedback.
    Do the player sliders even take effect here? It sounds as though only the CPU sliders should be working. If the player sliders do have effect then I have missed something but I dont think so.

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    • MI88
      Rookie
      • Aug 2009
      • 83

      #3
      Re: MI88's Cpu vs Cpu Sliders

      Originally posted by SonicZulu25
      Do the player sliders even take effect here? It sounds as though only the CPU sliders should be working. If the player sliders do have effect then I have missed something but I dont think so.
      Based on my testing they do because I tried it with custom player sliders at 20 also. My theory is that the cpu sliders hinder the players in cpu vs cpu, with the cpu sliders at 0 and the player sliders maxed out basically the players play up to there full potential. Its evident in the stats I was getting. Just try them out exactly as I have them and see for yourself. Also the way I explained to do the controllers is also very important.

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      • SonicZulu25
        Rookie
        • Jan 2009
        • 97

        #4
        Re: MI88's Cpu vs Cpu Sliders

        Originally posted by MI88
        Based on my testing they do because I tried it with custom player sliders at 20 also. My theory is that the cpu sliders hinder the players in cpu vs cpu, with the cpu sliders at 0 and the player sliders maxed out basically the players play up to there full potential. Its evident in the stats I was getting. Just try them out exactly as I have them and see for yourself. Also the way I explained to do the controllers is also very important.
        I think I am now seeing this as well. What kind of pass numbers were you getting with the custom player sliders at 20? Looking at your numbers, I am wondering if this will lower some of my passing numbers.

        I also discussed a FG length issue in my other post. Have you noticed anything with your sliders?

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        • MI88
          Rookie
          • Aug 2009
          • 83

          #5
          Re: MI88's Cpu vs Cpu Sliders

          Originally posted by SonicZulu25
          I think I am now seeing this as well. What kind of pass numbers were you getting with the custom player sliders at 20? Looking at your numbers, I am wondering if this will lower some of my passing numbers.

          I also discussed a FG length issue in my other post. Have you noticed anything with your sliders?
          When I was testing with custom player sliders at 20 I was averaging around 300 to 400 yards a game and with my sliders I use I was averaging around 245 yards a game and the NFL average this year was 220. But of course that's based off of a complete nfl season, injuries where starting qb's are hurt, penalties,etc......I think anyone would be hard pressed to find more realistic sliders for cpu vs cpu play. Yes I have noticed a difference in field goals with these sliders which has made me max out my special team sliders and I still see missed field goals so I think maxing them out is good.
          Last edited by MI88; 01-05-2010, 06:19 PM.

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          • SonicZulu25
            Rookie
            • Jan 2009
            • 97

            #6
            Re: MI88's Cpu vs Cpu Sliders

            Originally posted by MI88
            When I was testing with custom player sliders at 20 I was averaging around 300 to 400 yards a game and with my sliders I use I was averaging around 245 yards a game and the NFL average this year was 220. But of course that's based off of a complete nfl season, injuries where starting qb's are hurt, penalties,etc......
            I agree. My sampling has come from my 32 user managed team franchise and I believe my passing yardage numbers are similar to yours now. I actually simulate my own injuries to improve the numbers and I sub out QBs for bad performance. One thing I have noticed though is that in the games with 4+ sacks, the passing seems a lot lower as the QBs often get pressured and throw their stupid passes. I have stated before that I only get 3.3 per game. But some of the games are 0 sacks and those are the ones that are typically shoot outs as the QB has time. If you come up with a solution for increased sacks (other than jacking the coaching agression slider too much) i'd love to hear it.

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            • manooly
              Rookie
              • Aug 2004
              • 169

              #7
              Re: MI88's Cpu vs Cpu Sliders

              All I basically play is cpu vs cpu. I tried your 0 sliders (everything maxed to 100) and liked the output. I had to lower INT's to 0 and fumbles to 30 though. I also lowered my quarters to 10 min. I had to max out all Special Teams sliders to 100 too. The kicking game really stinks now for some reason. The punters are averaging in the upper 20's to lower 30's and kickers are missing and coming up short like crazy. Very strange indeed! I cannot figure it out. If this problem would get solved I may finally have an almost perfect set of cpu vs cpu sliders. Thanks for your help and let me know if you figure out special teams.

              = manooly
              This is my SIGNATURE!!!

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              • MI88
                Rookie
                • Aug 2009
                • 83

                #8
                Re: MI88's Cpu vs Cpu Sliders

                Originally posted by SonicZulu25
                I agree. My sampling has come from my 32 user managed team franchise and I believe my passing yardage numbers are similar to yours now. I actually simulate my own injuries to improve the numbers and I sub out QBs for bad performance. One thing I have noticed though is that in the games with 4+ sacks, the passing seems a lot lower as the QBs often get pressured and throw their stupid passes. I have stated before that I only get 3.3 per game. But some of the games are 0 sacks and those are the ones that are typically shoot outs as the QB has time. If you come up with a solution for increased sacks (other than jacking the coaching agression slider too much) i'd love to hear it.
                The NFL team average for sacks per game was 2.1 this year and I'm getting around 1.5. So I'm fine with that as I do more games I expect to get more where it will average out to around 2 or 2.5. And I haven't had any shootouts using my sliders, scores have been very realistic.

                Comment

                • MI88
                  Rookie
                  • Aug 2009
                  • 83

                  #9
                  Re: MI88's Cpu vs Cpu Sliders

                  Originally posted by manooly
                  All I basically play is cpu vs cpu. I tried your 0 sliders (everything maxed to 100) and liked the output. I had to lower INT's to 0 and fumbles to 30 though. I also lowered my quarters to 10 min. I had to max out all Special Teams sliders to 100 too. The kicking game really stinks now for some reason. The punters are averaging in the upper 20's to lower 30's and kickers are missing and coming up short like crazy. Very strange indeed! I cannot figure it out. If this problem would get solved I may finally have an almost perfect set of cpu vs cpu sliders. Thanks for your help and let me know if you figure out special teams.

                  = manooly
                  Yeah that's all I play is cpu vs cpu myself. Actually I tried lowering my int sliders to 0 also but it seems to have made the cpu throw more int's. The NFL team average per game this year was 1 and I'm getting around 2 a game, which I can live with. I had a few games where there was none. Yeah the special teams sliders are crazy, I can't figure out why they are affected by the player sliders.

                  Comment

                  • tfp1977
                    Rookie
                    • Dec 2007
                    • 64

                    #10
                    Re: MI88's Cpu vs Cpu Sliders

                    Have any of yins tried it the other way. Instead of making the player skill 0 (everything 100) make it 20 (everything 0) and make the CPU everything 100. This seems to help the kicking. I did a game last night and there a couple 51 yard punts.

                    Comment

                    • manooly
                      Rookie
                      • Aug 2004
                      • 169

                      #11
                      Re: MI88's Cpu vs Cpu Sliders

                      Originally posted by tfp1977
                      Have any of yins tried it the other way. Instead of making the player skill 0 (everything 100) make it 20 (everything 0) and make the CPU everything 100. This seems to help the kicking. I did a game last night and there a couple 51 yard punts.
                      Interesting! Did you also make all of the special teams sliders 0 too? What did you do with th INT and FUMBLE sliders? How did your stats look?
                      This is my SIGNATURE!!!

                      Comment

                      • tfp1977
                        Rookie
                        • Dec 2007
                        • 64

                        #12
                        Re: MI88's Cpu vs Cpu Sliders

                        Didn't really watch whole game just wanted to check the kicking game, but what I did watch there was alot of offence and the score was high at halftime. I did notice though that the lower the player skill, the worst the kicking and the higher the player skill the kicking gets better. I'm gonna keep trying different player skill levels to see if I can find a happy medium. I also leave everything CPU and Special Teams on 100 and Threshold on 0.

                        Comment

                        • MI88
                          Rookie
                          • Aug 2009
                          • 83

                          #13
                          Re: MI88's Cpu vs Cpu Sliders

                          Originally posted by tfp1977
                          Have any of yins tried it the other way. Instead of making the player skill 0 (everything 100) make it 20 (everything 0) and make the CPU everything 100. This seems to help the kicking. I did a game last night and there a couple 51 yard punts.
                          I tried what you said and here are my results after 6 franchise games:

                          player skill 0 (everything 100) cpu skill all 0
                          ppg - 24.5
                          pyg - 246.9
                          ypc - 3.7
                          ints - 2
                          sacks - 1.5

                          player skill 20 (everything 0) cpu skill 100
                          ppg - 26.5
                          pyg - 269.5
                          ypc - 3.5
                          ints - 1.1
                          sacks - 2

                          nfl average
                          ppg - 21.4
                          pyg - 220.1
                          ypc - 4.2
                          ints - 1
                          sacks - 2.1

                          Comment

                          • Dubascus
                            Rookie
                            • Jan 2010
                            • 9

                            #14
                            Re: MI88's Cpu vs Cpu Sliders

                            Its cool to see people trying out the cpu vs cpu. I used to play this mode on previous maddens but this year I am having a lot of trouble getting a good slider set for myself.

                            I have only tried yours for a couple of franchise games but there were some things that I noticed right away and am hoping you are working on them.

                            First, the games seemed competitive and fun to watch. I even saw some sacks. 4 in the first game and 2 in the second. Thats a positive.

                            Second (and what concerns me), I saw 2 400 yd passers, 3 KR tds, and the rushing yards seemed really low.

                            Have you been able to fix these issues or are they even a problem in your mind. I am going to try these sliders a couple of more times and will post what I find.

                            Thanks for working on these.

                            Comment

                            • gtm
                              M*t*l F*r*v*r
                              • Jul 2002
                              • 3946

                              #15
                              Re: MI88's Cpu vs Cpu Sliders

                              Originally posted by Dubascus
                              Its cool to see people trying out the cpu vs cpu. I used to play this mode on previous maddens but this year I am having a lot of trouble getting a good slider set for myself.

                              I have only tried yours for a couple of franchise games but there were some things that I noticed right away and am hoping you are working on them.

                              First, the games seemed competitive and fun to watch. I even saw some sacks. 4 in the first game and 2 in the second. Thats a positive.

                              Second (and what concerns me), I saw 2 400 yd passers, 3 KR tds, and the rushing yards seemed really low.

                              Have you been able to fix these issues or are they even a problem in your mind. I am going to try these sliders a couple of more times and will post what I find.

                              Thanks for working on these.
                              Dubascus, I'm with you my friend. I'm having the same results as you. I first tried these yesterday, so today I've started tweaking them. Again its taking a whole year to screw around with sliders. Madden still does not have the sliders working right. I know that If they don't care to make sliders for cpu mode, I'm afraid that we will never be able to get a really good cpu/cpu slider set.
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                              I'm the only person on the planet that says sports games AI should be tested in cpu/cpu mode

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