Who was I kiddin

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Playcall style: Conventional (Gameflow just isn't there yet..Maybe Madden 13)
Game Length: 15 min Qrts: 20 second Runoff (but as always, we're aiming for around 125 OFF Plays per game (Runs/Passes and Sacks))
Speed: Slow
Threshold: 75
Inj: Default
Fatigue: Default
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Human/CPU
Passing
WRCTH: 48/48
Rushing
BRKTCK: 20/25
RUNBLK: 45/60
FMB : 45/45
Pass D
REACT: 55/70
INT: 15/35
PASSR: 55/50
Rush D
REACT: 17/50
BLKSH: 42/42
TKL: 58/55
Special Teams
All Default Except FG ACC:40
Penalties
Offside:70
False Start:70
Holding:55
Facemask:53
DPI:75
OPI:75
KR/PR Int: 75
Clipping:53
Int GR:75
RTP:75
RTK:75
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The only way to test (as far as I'm concerned), is to play the same two teams, with the same conditions again and again, and take an average of the stats and results. I'm aiming to take away the excess big plays of the default game, and lessen the broken tackles by players. Basically to make the D actually play like a real D.
I like realistic stats. In fact I demand realistic stats. Opponents running for 200 or passing for 300 on a regular basis, against a high rated D team, isn't realism for me. Basically, as last year, I'm not going for the "make the game artificially difficult, to keep it interesting approach". I don't want QBs passes to be a lottery. I don't want LBs standing around not reacting to runs or passes. You get the general idea.
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Let me know if you try these. All sldiers are subject to constant testing and revision at this point.
All feedback welcomed and encouraged

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