These work great for me. these are for all-madden caliber players who have been frustrated by the all-madden level. on D i control the dt, i don't user int or catch. these sliders get rid of the cpu "cheating" and limit crazy player animations ( d-linemen don't get whipped to the ground on every play. 14 min qtrs, 25 sec runoff, inj 25, fatigue 60, game speed optional, threshold 50 ( i am now convinced this should be left alone)
HUM/CPU
PASSING
qb acc 15/40
block 15/0
wr catch 45/25
RUSHING
brk tkl 25/20
block 25/25
fumble 25/50
PASS D
react 25/75
ints 25/25
pass rush 25/15
RUSH D
react 25/75
block shed 25/23
tackle 25/40
these should give u challenging, realistic games if u make the tweaks needed to fit your style. i've had high-scoring games, low-scoring games, frustrating losses, and exciting wins. give them a test-run. let me know what u think. maybe we can compare notes to make the game even better....
HUM/CPU
PASSING
qb acc 15/40
block 15/0
wr catch 45/25
RUSHING
brk tkl 25/20
block 25/25
fumble 25/50
PASS D
react 25/75
ints 25/25
pass rush 25/15
RUSH D
react 25/75
block shed 25/23
tackle 25/40
these should give u challenging, realistic games if u make the tweaks needed to fit your style. i've had high-scoring games, low-scoring games, frustrating losses, and exciting wins. give them a test-run. let me know what u think. maybe we can compare notes to make the game even better....
Comment