- This is for SIMULATION ALL-Madden football fans. In All-Madden the CPU AI assist is in the high category. So if you are pretty good on the sticks, this is the set to use to get close fought games that reflect real stats compared to their NFL counterpart. Players will play to their OVR, both CPU and HUM. Passing on 10 took this game to a whole new level for me as it now looks and feels great fitting the ball in some tight spaces (you really have to point the left directional stick in the right spot you want to throw to get it right, get some practice in, and going deep and over the top is not as easy any more but more rewarding). Im seeing so many different catch animations just on slants alone. Passing the ball outside the hash marks is just about perfect and run game is top notch for both sides.
Game Settings:
Play calling: Gameflow/Conventional
QTR Length: 15 Minutes (Im getting around 125+- plays)
ACC Clock: 20 Seconds (Automatic in Franchise)
Auto strafe: Off
Auto sprint: Off
Injuries: 15
Fatigue: 65
Camera: Zoomed
Game Speed: Slow/Normal - I'm going to roll with normal this year.
Player Minimum Threshold: 0 (This is the most realistic separation between players, enough said, try it)
Penalties
Offsides: 100
False Start: 53
Holding: 51
Facemask: 54
Defensive Pass Interference: 100
Offensive Pass Interference: 100
KR/PR Interference: 100
Clipping: 51
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100
Auto-Sub Sliders
OUT/IN
QB: 45/50
RB: 81/83
WR: 75/77
FB/TE: 71/76
OL: 22/27
DT: 79/84
DE: 79/84
LB: 72/80
CB: 65/71
S: 47/52
HUM - CPU
Passing
QB Accuracy: 10 - 90
Pass Blocking: 70 - 100
WR Catching: 45 - 90
If you are having some trouble stopping the pass, adjust the HUM pass reaction slider +1 until it feels jut about right for you.
Rushing
Break Tackles: 85 - 100
Run Blocking: 35 - 100
Fumbles: 40 - 65
If you find it difficult to run the football, bump the HUM Run Blocking slider up +1 until it feels right. 37 is a solid number, but then you must compensate the CPU and give them 100 Run Reaction Time. Again just adjust accordingly towards your preference, but only slightly.
Pass Defense
Reaction Time: 40 - 100
Interceptions: 20 - 20
Pass Rushing: 20 - 90
Run Defense
Reaction Time: 35 - 95
Block Shedding: 30 - 90
Tackling: 90 - 100
Special Teams
Field Goal Power: 55
Field Goal Accuracy: 45
Punt Power: 65
Punt Accuracy: 100
Kickoff Power: 50
Boom, Enjoy Madden 12!
Game Settings:
Play calling: Gameflow/Conventional
QTR Length: 15 Minutes (Im getting around 125+- plays)
ACC Clock: 20 Seconds (Automatic in Franchise)
Auto strafe: Off
Auto sprint: Off
Injuries: 15
Fatigue: 65
Camera: Zoomed
Game Speed: Slow/Normal - I'm going to roll with normal this year.
Player Minimum Threshold: 0 (This is the most realistic separation between players, enough said, try it)
Penalties
Offsides: 100
False Start: 53
Holding: 51
Facemask: 54
Defensive Pass Interference: 100
Offensive Pass Interference: 100
KR/PR Interference: 100
Clipping: 51
Intentional Grounding: 100
Roughing the Passer: 54
Roughing the Kicker: 100
Auto-Sub Sliders
OUT/IN
QB: 45/50
RB: 81/83
WR: 75/77
FB/TE: 71/76
OL: 22/27
DT: 79/84
DE: 79/84
LB: 72/80
CB: 65/71
S: 47/52
HUM - CPU
Passing
QB Accuracy: 10 - 90
Pass Blocking: 70 - 100
WR Catching: 45 - 90
If you are having some trouble stopping the pass, adjust the HUM pass reaction slider +1 until it feels jut about right for you.
Rushing
Break Tackles: 85 - 100
Run Blocking: 35 - 100
Fumbles: 40 - 65
If you find it difficult to run the football, bump the HUM Run Blocking slider up +1 until it feels right. 37 is a solid number, but then you must compensate the CPU and give them 100 Run Reaction Time. Again just adjust accordingly towards your preference, but only slightly.
Pass Defense
Reaction Time: 40 - 100
Interceptions: 20 - 20
Pass Rushing: 20 - 90
Run Defense
Reaction Time: 35 - 95
Block Shedding: 30 - 90
Tackling: 90 - 100
Special Teams
Field Goal Power: 55
Field Goal Accuracy: 45
Punt Power: 65
Punt Accuracy: 100
Kickoff Power: 50
Boom, Enjoy Madden 12!
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